The Evolution of Game Industry: Scenario Perspective

碩士 === 大葉大學 === 事業經營研究所 === 94 === ABSTRACT Game Industry as a new cultural phenomenon is a product of Internet technology and capitalism. Game Industry is a product of contemporary technological development, socio-economic environments, cultural milieu and people’s desires deep in their min...

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Main Authors: LOU, Fun How, 婁方灝
Other Authors: Lo, Shin Hui
Format: Others
Language:zh-TW
Published: 2006
Online Access:http://ndltd.ncl.edu.tw/handle/56017704705603344314
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spelling ndltd-TW-094DYU001630372015-10-13T10:37:49Z http://ndltd.ncl.edu.tw/handle/56017704705603344314 The Evolution of Game Industry: Scenario Perspective 遊戲產業未來情境發展之研究 LOU, Fun How 婁方灝 碩士 大葉大學 事業經營研究所 94 ABSTRACT Game Industry as a new cultural phenomenon is a product of Internet technology and capitalism. Game Industry is a product of contemporary technological development, socio-economic environments, cultural milieu and people’s desires deep in their minds. Therefore, the popular games reflect a multi-facet context of our society. Literatures on the development situations of Game Industry and Scenario Planning were reviewed to formulate a guiding questions list for the following interviews with several experts on Game Industry. The factors and the developing stages of Game Industry in Taiwan are found out through the analysis of the qualitative data. The future development of Game Industry in Taiwan in terms of the ability of factories, the changing environment and the global context of Game Industry are discussed. In addition, since related policies are important factors on the development of Game Industry, the case of South Korea, a successful example of Digital Content Industry development, is discussed. Key Words : Game Industry, Scenario Planning, Digital Content Industry Lo, Shin Hui 羅世輝 2006 學位論文 ; thesis 150 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 大葉大學 === 事業經營研究所 === 94 === ABSTRACT Game Industry as a new cultural phenomenon is a product of Internet technology and capitalism. Game Industry is a product of contemporary technological development, socio-economic environments, cultural milieu and people’s desires deep in their minds. Therefore, the popular games reflect a multi-facet context of our society. Literatures on the development situations of Game Industry and Scenario Planning were reviewed to formulate a guiding questions list for the following interviews with several experts on Game Industry. The factors and the developing stages of Game Industry in Taiwan are found out through the analysis of the qualitative data. The future development of Game Industry in Taiwan in terms of the ability of factories, the changing environment and the global context of Game Industry are discussed. In addition, since related policies are important factors on the development of Game Industry, the case of South Korea, a successful example of Digital Content Industry development, is discussed. Key Words : Game Industry, Scenario Planning, Digital Content Industry
author2 Lo, Shin Hui
author_facet Lo, Shin Hui
LOU, Fun How
婁方灝
author LOU, Fun How
婁方灝
spellingShingle LOU, Fun How
婁方灝
The Evolution of Game Industry: Scenario Perspective
author_sort LOU, Fun How
title The Evolution of Game Industry: Scenario Perspective
title_short The Evolution of Game Industry: Scenario Perspective
title_full The Evolution of Game Industry: Scenario Perspective
title_fullStr The Evolution of Game Industry: Scenario Perspective
title_full_unstemmed The Evolution of Game Industry: Scenario Perspective
title_sort evolution of game industry: scenario perspective
publishDate 2006
url http://ndltd.ncl.edu.tw/handle/56017704705603344314
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