The Research of Integration of Heterogeneity War-game Simulation

碩士 === 淡江大學 === 資訊工程學系碩士班 === 93 === The cost of weapon system is more and more expensive, and the range for training as well as the exercise is less and less possible in this Island-like country. In addition to that, the joint operations’ training is becoming more complicated than the ever before,...

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Main Authors: Sin-ye Ma, 馬炘沂
Other Authors: 葛煥昭
Format: Others
Language:zh-TW
Published: 2005
Online Access:http://ndltd.ncl.edu.tw/handle/93198592841166824012
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spelling ndltd-TW-093TKU053920032015-10-13T11:57:25Z http://ndltd.ncl.edu.tw/handle/93198592841166824012 The Research of Integration of Heterogeneity War-game Simulation 異質性電腦兵棋系統整合之研究 Sin-ye Ma 馬炘沂 碩士 淡江大學 資訊工程學系碩士班 93 The cost of weapon system is more and more expensive, and the range for training as well as the exercise is less and less possible in this Island-like country. In addition to that, the joint operations’ training is becoming more complicated than the ever before, the resolution for that is to use the computer simulation in the training instead of the traditional field training. The use of computer war game systems is an inevitable trend in the western countries. The computer war game systems, in general, can be divided into two parts: the war game simulation system that is training oriented; the analytical simulation model that is operation analysis oriented. There are still differences between these two simulations, such as the run time, man machine interactions and methodologies, etc. Therefore, it is uneasy to make them interoperable and they perform as ad-hoc system for a specific purpose. Without the integration of these systems, it is impossible to handle the complex warfare issues well, such as joint warfare simulation and training, force structure analysis and the important defense issues. In order to perform the interactive joint warfare trainings and some analyses simultaneously, with the advanced computer technologies and network systems, it is possible to integrate the existed stand-alone simulation systems as the distributed simulation. The objective of this thesis is to do the research of the integrating these heterogeneity war game simulation systems and analytical simulation systems into a common simulation environment in order for the multilateral trainings or exercises. In doing so, it is a necessary intension to establish a new modeling and simulation structure for being the foundation and structure standard of the integrated simulation in trainings and exercises, that would benefit the effectiveness and quality of integral simulation. High Level Architecture, HLA, will be the basis of designing the distribution operating environment and the major structure of linking heterogeneity war game systems. Because HLA has the characteristics of modulization and reusability, it can not only improve the convenience of designing joint simulated trainings and exercises but also be the basis of constructing joint warfare analytical simulation systems. 葛煥昭 2005 學位論文 ; thesis 101 zh-TW
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description 碩士 === 淡江大學 === 資訊工程學系碩士班 === 93 === The cost of weapon system is more and more expensive, and the range for training as well as the exercise is less and less possible in this Island-like country. In addition to that, the joint operations’ training is becoming more complicated than the ever before, the resolution for that is to use the computer simulation in the training instead of the traditional field training. The use of computer war game systems is an inevitable trend in the western countries. The computer war game systems, in general, can be divided into two parts: the war game simulation system that is training oriented; the analytical simulation model that is operation analysis oriented. There are still differences between these two simulations, such as the run time, man machine interactions and methodologies, etc. Therefore, it is uneasy to make them interoperable and they perform as ad-hoc system for a specific purpose. Without the integration of these systems, it is impossible to handle the complex warfare issues well, such as joint warfare simulation and training, force structure analysis and the important defense issues. In order to perform the interactive joint warfare trainings and some analyses simultaneously, with the advanced computer technologies and network systems, it is possible to integrate the existed stand-alone simulation systems as the distributed simulation. The objective of this thesis is to do the research of the integrating these heterogeneity war game simulation systems and analytical simulation systems into a common simulation environment in order for the multilateral trainings or exercises. In doing so, it is a necessary intension to establish a new modeling and simulation structure for being the foundation and structure standard of the integrated simulation in trainings and exercises, that would benefit the effectiveness and quality of integral simulation. High Level Architecture, HLA, will be the basis of designing the distribution operating environment and the major structure of linking heterogeneity war game systems. Because HLA has the characteristics of modulization and reusability, it can not only improve the convenience of designing joint simulated trainings and exercises but also be the basis of constructing joint warfare analytical simulation systems.
author2 葛煥昭
author_facet 葛煥昭
Sin-ye Ma
馬炘沂
author Sin-ye Ma
馬炘沂
spellingShingle Sin-ye Ma
馬炘沂
The Research of Integration of Heterogeneity War-game Simulation
author_sort Sin-ye Ma
title The Research of Integration of Heterogeneity War-game Simulation
title_short The Research of Integration of Heterogeneity War-game Simulation
title_full The Research of Integration of Heterogeneity War-game Simulation
title_fullStr The Research of Integration of Heterogeneity War-game Simulation
title_full_unstemmed The Research of Integration of Heterogeneity War-game Simulation
title_sort research of integration of heterogeneity war-game simulation
publishDate 2005
url http://ndltd.ncl.edu.tw/handle/93198592841166824012
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