A Study on Portable Users Profile for Travel Online Game Based on Peer-to-peer
碩士 === 靜宜大學 === 資訊管理學系研究所 === 93 === In recent years, on-line computer game industry suddenly emerge a new force and even it can make big amount of profit. On-line computer games are differ from PC game, they have more interactivity. With on-line game, players no longer play game with monotonous com...
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Format: | Others |
Language: | zh-TW |
Published: |
2005
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Online Access: | http://ndltd.ncl.edu.tw/handle/e8d85h |
Summary: | 碩士 === 靜宜大學 === 資訊管理學系研究所 === 93 === In recent years, on-line computer game industry suddenly emerge a new force and even it can make big amount of profit. On-line computer games are differ from PC game, they have more interactivity. With on-line game, players no longer play game with monotonous computer AI; they cooperate or compete with other player in the virtual world.
Most of on-line games are based on client-server architecture, because they have good efficiency. But client-server architecture has bandwidth issue. They cannot easily solved by investing server and bandwidth.
Some people start to discuss the possibility of on-line game that based on Peer-to-Peer architecture. Peer-to-Peer architecture has better flexibility and extensibility. But new problems have been addressed because of peer-to-peer characteristic.
This study focused on how to keep the portability of user profile in the on-line game that based on peer-to-peer architecture. And trying to resist link lost problem.
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