Study On Merging Information Technology Into “Science & chnology”Teaching--An Example to Electric & Magnet In 3D Virtual eality Education

碩士 === 國立臺南大學 === 教師在職進修自然碩士學位班 === 93 === Abstract The main purpose of this study is to create a system of 3D virtual reality to learn the topic of “Electric & Magnet” in elemental science education. It combines networking technology to construct a learning environment that can help...

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Main Author: 吳沂木
Other Authors: 李逢春
Format: Others
Language:zh-TW
Published: 2004
Online Access:http://ndltd.ncl.edu.tw/handle/wp5du7
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spelling ndltd-TW-093NTNT11470012019-05-15T20:06:12Z http://ndltd.ncl.edu.tw/handle/wp5du7 Study On Merging Information Technology Into “Science & chnology”Teaching--An Example to Electric & Magnet In 3D Virtual eality Education 資訊科技融入『自然與生活科技』的3D虛擬實境教學之探究﹘以電與磁教學為例 吳沂木 碩士 國立臺南大學 教師在職進修自然碩士學位班 93 Abstract The main purpose of this study is to create a system of 3D virtual reality to learn the topic of “Electric & Magnet” in elemental science education. It combines networking technology to construct a learning environment that can help teachers to integrate information technology into science teaching, and try to explore the effects of learning in the system. The subjects of this study are 136 sixth-grade students who are divided into two groups. The experimental group (two classes chosen at random) accepts the system of 3D virtual reality to learn “Electric & Magnet”; the control experiment group (the other two classes) accepts the traditional teaching. The results of this study are as follows: 1. Students who accept the system of 3D virtual reality to learn “Electric & Magnet”, their learning achievements are better than those who accept traditional teaching. 2. In consideration of learning styles, the learning achievement between convergers and accommodators has a significant difference. 3. The interaction between experimental conduct and learning styles has no significant difference. 4. In experimental group, the learning achievement of different learning styles has no significant difference. In other words, the system has the ability to adapt to different learning styles. According to the analysis of teaching investigation, though the system operating and content designing are not perfect, there are still 75% students glad to use it. Besides, the system gives a deep impression of learning material on students, it shows that the system has the character of aiding experiment; and it also appeals to students very much. Students have strong wills to use it, and at the same time, they enjoy recommending it to their classmates. Key words: 3D virtual reality, Information technology into teaching, , Learning style 李逢春 2004 學位論文 ; thesis 78 zh-TW
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language zh-TW
format Others
sources NDLTD
description 碩士 === 國立臺南大學 === 教師在職進修自然碩士學位班 === 93 === Abstract The main purpose of this study is to create a system of 3D virtual reality to learn the topic of “Electric & Magnet” in elemental science education. It combines networking technology to construct a learning environment that can help teachers to integrate information technology into science teaching, and try to explore the effects of learning in the system. The subjects of this study are 136 sixth-grade students who are divided into two groups. The experimental group (two classes chosen at random) accepts the system of 3D virtual reality to learn “Electric & Magnet”; the control experiment group (the other two classes) accepts the traditional teaching. The results of this study are as follows: 1. Students who accept the system of 3D virtual reality to learn “Electric & Magnet”, their learning achievements are better than those who accept traditional teaching. 2. In consideration of learning styles, the learning achievement between convergers and accommodators has a significant difference. 3. The interaction between experimental conduct and learning styles has no significant difference. 4. In experimental group, the learning achievement of different learning styles has no significant difference. In other words, the system has the ability to adapt to different learning styles. According to the analysis of teaching investigation, though the system operating and content designing are not perfect, there are still 75% students glad to use it. Besides, the system gives a deep impression of learning material on students, it shows that the system has the character of aiding experiment; and it also appeals to students very much. Students have strong wills to use it, and at the same time, they enjoy recommending it to their classmates. Key words: 3D virtual reality, Information technology into teaching, , Learning style
author2 李逢春
author_facet 李逢春
吳沂木
author 吳沂木
spellingShingle 吳沂木
Study On Merging Information Technology Into “Science & chnology”Teaching--An Example to Electric & Magnet In 3D Virtual eality Education
author_sort 吳沂木
title Study On Merging Information Technology Into “Science & chnology”Teaching--An Example to Electric & Magnet In 3D Virtual eality Education
title_short Study On Merging Information Technology Into “Science & chnology”Teaching--An Example to Electric & Magnet In 3D Virtual eality Education
title_full Study On Merging Information Technology Into “Science & chnology”Teaching--An Example to Electric & Magnet In 3D Virtual eality Education
title_fullStr Study On Merging Information Technology Into “Science & chnology”Teaching--An Example to Electric & Magnet In 3D Virtual eality Education
title_full_unstemmed Study On Merging Information Technology Into “Science & chnology”Teaching--An Example to Electric & Magnet In 3D Virtual eality Education
title_sort study on merging information technology into “science & chnology”teaching--an example to electric & magnet in 3d virtual eality education
publishDate 2004
url http://ndltd.ncl.edu.tw/handle/wp5du7
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