Study on Instructional Computer Game Using Role Playing Game – Fifth Grade 「Natural Enviroment in Taiwan」Sectionof Social Study as an Example

碩士 === 國立中山大學 === 海洋環境及工程學系研究所 === 93 === The study investigated the thinking game theory by Malone (1981) and game design program by Fang, Sheng-Wen(1994) , to develop design structure for computer instructional games and expect that has any help in the future. In compliance with this structure to...

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Main Authors: Gen-Wen Yu, 于正雯
Other Authors: Shiahn-Wern Shyue
Format: Others
Language:zh-TW
Published: 2005
Online Access:http://ndltd.ncl.edu.tw/handle/15445581906794977947
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spelling ndltd-TW-093NSYS52820182015-12-23T04:08:16Z http://ndltd.ncl.edu.tw/handle/15445581906794977947 Study on Instructional Computer Game Using Role Playing Game – Fifth Grade 「Natural Enviroment in Taiwan」Sectionof Social Study as an Example 角色扮演於電腦教學遊戲之研究-以五上社會科台灣的自然環境單元為例 Gen-Wen Yu 于正雯 碩士 國立中山大學 海洋環境及工程學系研究所 93 The study investigated the thinking game theory by Malone (1981) and game design program by Fang, Sheng-Wen(1994) , to develop design structure for computer instructional games and expect that has any help in the future. In compliance with this structure to design computer instructional game, further explored (1)the related with the background and learning interests; (2)the influence of the game vision、interest drama and learning interests、learning effectiveness; (3)the related with using computer degree and city; (4)the influence of similarities of using computer degree and learning interests, effectiveness; (5)Is there any related with learning effectiveness and leaning instruction content or not? (6)There has what kind of learning effectiveness in using computer instructional game. The instructional computer game is to assist community subject’s first unit at fifth grade in primary school, total of 124 participants (include 5th and 4th grade students). Analyzed with Chi-square test, Mc-Nemar test, Gamma coefficient and G2 test. The study found from statistical analysis that (1) Instructional computer game can increase learning interests, no matter what students’ background are; (2) Fun script and good screen design can increase learning interests, but can’t get learning effectiveness higher; (3)The students who didn’t like social study, indeed have higher learning interests after using this instructional computer game; (4)Students who like instructional computer game or not, will effect learning effectiveness; (5)The degree of using computer between city and county is about the same; (6)Learning effectiveness for memory questions is increased after play this instructional compuetr game; (7)Students who had learned the subject matter efore or not, would effect learning effectiveness. Shiahn-Wern Shyue 薛憲文 2005 學位論文 ; thesis 147 zh-TW
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language zh-TW
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description 碩士 === 國立中山大學 === 海洋環境及工程學系研究所 === 93 === The study investigated the thinking game theory by Malone (1981) and game design program by Fang, Sheng-Wen(1994) , to develop design structure for computer instructional games and expect that has any help in the future. In compliance with this structure to design computer instructional game, further explored (1)the related with the background and learning interests; (2)the influence of the game vision、interest drama and learning interests、learning effectiveness; (3)the related with using computer degree and city; (4)the influence of similarities of using computer degree and learning interests, effectiveness; (5)Is there any related with learning effectiveness and leaning instruction content or not? (6)There has what kind of learning effectiveness in using computer instructional game. The instructional computer game is to assist community subject’s first unit at fifth grade in primary school, total of 124 participants (include 5th and 4th grade students). Analyzed with Chi-square test, Mc-Nemar test, Gamma coefficient and G2 test. The study found from statistical analysis that (1) Instructional computer game can increase learning interests, no matter what students’ background are; (2) Fun script and good screen design can increase learning interests, but can’t get learning effectiveness higher; (3)The students who didn’t like social study, indeed have higher learning interests after using this instructional computer game; (4)Students who like instructional computer game or not, will effect learning effectiveness; (5)The degree of using computer between city and county is about the same; (6)Learning effectiveness for memory questions is increased after play this instructional compuetr game; (7)Students who had learned the subject matter efore or not, would effect learning effectiveness.
author2 Shiahn-Wern Shyue
author_facet Shiahn-Wern Shyue
Gen-Wen Yu
于正雯
author Gen-Wen Yu
于正雯
spellingShingle Gen-Wen Yu
于正雯
Study on Instructional Computer Game Using Role Playing Game – Fifth Grade 「Natural Enviroment in Taiwan」Sectionof Social Study as an Example
author_sort Gen-Wen Yu
title Study on Instructional Computer Game Using Role Playing Game – Fifth Grade 「Natural Enviroment in Taiwan」Sectionof Social Study as an Example
title_short Study on Instructional Computer Game Using Role Playing Game – Fifth Grade 「Natural Enviroment in Taiwan」Sectionof Social Study as an Example
title_full Study on Instructional Computer Game Using Role Playing Game – Fifth Grade 「Natural Enviroment in Taiwan」Sectionof Social Study as an Example
title_fullStr Study on Instructional Computer Game Using Role Playing Game – Fifth Grade 「Natural Enviroment in Taiwan」Sectionof Social Study as an Example
title_full_unstemmed Study on Instructional Computer Game Using Role Playing Game – Fifth Grade 「Natural Enviroment in Taiwan」Sectionof Social Study as an Example
title_sort study on instructional computer game using role playing game – fifth grade 「natural enviroment in taiwan」sectionof social study as an example
publishDate 2005
url http://ndltd.ncl.edu.tw/handle/15445581906794977947
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