Summary: | 碩士 === 國立東華大學 === 資訊工程學系 === 93 === In this paper, we present a novel mechanism texture synthesis approach using
propagating strategy based on the patch-based sampling mechanism. The coherent
texture can be effectively synthesized by our algorithm. We first initialize the input
sample texture to get the initial patches from input texture, and then oscillate those
initial patches to be the oscillated patches. Synthesis position is found using
information of oscillated patch. To utilize the overlap zone to find the best match
patches and past on output texture using propagating strategy. For coherence texture,
the scan-line order pasting strategy could not have a good synthesis result expectably.
Because of traditional texture synthesis methods do not consider the coherence and
consistence between synthesis patches. We propose a propagating method to address
the aforementioned problem and present the following contributions: (1) fine quality
result of coherent texture synthesis, and (2) flexibility and variety. We preserve the
coherence and consistence from input sample texture. Moreover, we also demonstrate
our algorithm which can get higher quality than other texture synthesis algorithm and
obtain precise results.
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