The Design and Implementation of a Network Role-Playing Game Generator
碩士 === 國立交通大學 === 電機資訊學院碩士在職專班 === 93 ===
Main Author: | 曾華堃 |
---|---|
Other Authors: | 陳登吉 |
Format: | Others |
Language: | zh-TW |
Published: |
2005
|
Online Access: | http://ndltd.ncl.edu.tw/handle/12519697942427937903 |
Similar Items
-
The Design and Implementation of an Authoring System for Developing 3D Role-Playing Game
by: Yung-Chun Cho, et al.
Published: (2003) -
Procedural Generation of Content for Online Role Playing Games
by: Doran, Jonathon
Published: (2014) -
Implementation and design of a normal mapping based 3d role-playing game
by: LI YU CHANG, et al.
Published: (2006) -
The Explore of Each Generation of Games System for User Preference and Population Distribution: A Case Study of Pokémon Games
by: ZENG, KUN-CHI, et al.
Published: (2018) -
Applying Design Patterns to a Role Playing Game
by: Chi-Shean Yeh, et al.
Published: (2010)