A Hardware-Accelerated and Physically-Based Ink Painting System

碩士 === 國立成功大學 === 資訊工程學系碩博士班 === 93 ===  This thesis presents an ink painting system that fully simulates ink behaviors and synthesizes Chinese painting images on the programmable graphics hardware. Paint model consists of water and pigments with different physical and optical characteristics. Paper...

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Main Authors: Wei-Chih Chen, 陳威志
Other Authors: Tong-Yee Lee
Format: Others
Language:en_US
Published: 2005
Online Access:http://ndltd.ncl.edu.tw/handle/07033475550842016209
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spelling ndltd-TW-093NCKU53920982017-07-30T04:40:30Z http://ndltd.ncl.edu.tw/handle/07033475550842016209 A Hardware-Accelerated and Physically-Based Ink Painting System 使用硬體加速與以物理為基礎的水墨繪畫系統 Wei-Chih Chen 陳威志 碩士 國立成功大學 資訊工程學系碩博士班 93  This thesis presents an ink painting system that fully simulates ink behaviors and synthesizes Chinese painting images on the programmable graphics hardware. Paint model consists of water and pigments with different physical and optical characteristics. Paper and brush are modeled by multi-layers for realistic painting simulation. In our simulation, water and pigments are not only transferred passively among paper surface, palette, and brush bristle but are also moved actively inside the paper.  All phenomena of our ink painting system are simulated in real-time so user can freely manipulate brush bristle to add paint or interact with paint for painting. Furthermore, we propose two methods to accelerate ink simulation. Both methods are implemented using special functionalities on the modern graphics hardware. As a result, our speedup implementation ranges from 3 to 10 times faster than original one. Tong-Yee Lee 李同益 2005 學位論文 ; thesis 74 en_US
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language en_US
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description 碩士 === 國立成功大學 === 資訊工程學系碩博士班 === 93 ===  This thesis presents an ink painting system that fully simulates ink behaviors and synthesizes Chinese painting images on the programmable graphics hardware. Paint model consists of water and pigments with different physical and optical characteristics. Paper and brush are modeled by multi-layers for realistic painting simulation. In our simulation, water and pigments are not only transferred passively among paper surface, palette, and brush bristle but are also moved actively inside the paper.  All phenomena of our ink painting system are simulated in real-time so user can freely manipulate brush bristle to add paint or interact with paint for painting. Furthermore, we propose two methods to accelerate ink simulation. Both methods are implemented using special functionalities on the modern graphics hardware. As a result, our speedup implementation ranges from 3 to 10 times faster than original one.
author2 Tong-Yee Lee
author_facet Tong-Yee Lee
Wei-Chih Chen
陳威志
author Wei-Chih Chen
陳威志
spellingShingle Wei-Chih Chen
陳威志
A Hardware-Accelerated and Physically-Based Ink Painting System
author_sort Wei-Chih Chen
title A Hardware-Accelerated and Physically-Based Ink Painting System
title_short A Hardware-Accelerated and Physically-Based Ink Painting System
title_full A Hardware-Accelerated and Physically-Based Ink Painting System
title_fullStr A Hardware-Accelerated and Physically-Based Ink Painting System
title_full_unstemmed A Hardware-Accelerated and Physically-Based Ink Painting System
title_sort hardware-accelerated and physically-based ink painting system
publishDate 2005
url http://ndltd.ncl.edu.tw/handle/07033475550842016209
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