A Study of Interactive Aesthetics in Digital Arts
碩士 === 輔仁大學 === 應用美術學系碩士班 === 93 === Abstract At the mention of the concepts of interactivity in Arts, it was just traditional psychological interaction, but now it becomes physiological interaction through the influences by Actionism, Happening, Fluxus, Conceptual Art and so forth. The related opi...
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ndltd-TW-093FJU005050052016-06-08T04:13:59Z http://ndltd.ncl.edu.tw/handle/45360641983179475510 A Study of Interactive Aesthetics in Digital Arts 數位藝術之互動美感研究 Jhih-Mei Wu 吳治美 碩士 輔仁大學 應用美術學系碩士班 93 Abstract At the mention of the concepts of interactivity in Arts, it was just traditional psychological interaction, but now it becomes physiological interaction through the influences by Actionism, Happening, Fluxus, Conceptual Art and so forth. The related opinions in Interactive Aesthetics, such as Semiotics, Deconstructionism and Post-constructionism, Phenomenology of Perception, Aesthetic of Reception (Rezeptionsaathetik) and Game Theory are discussed. Therefore, the audiences are not only receivers, but also become a part of the text in the process of interaction by bodies involved. During the interaction, the audiences also feel that they are interacting with the artworks. It is the purpose of the study to understand the interactive relations including artworks, artists and audiences. It is also tried to build the interactive aesthetics of Digital Arts and develop “N-1 Theory.” In the method, Text Analysis is used to analyze the digital artworks. In-depth Interview Method is used to get the opinions about Digital Arts and Interactivity of artists. Questionnaire Survey is also used to survey the cognitions, preferences and opinions of Digital Arts and Interactive Aesthetics of audiences. Furthermore, Grounded Theory would be the method to analyze the qualitative data. As the result, the spirits of Digital Arts is the same as the nature of Arts. The characteristic of Digital Arts is the artwork items self. Interactivity plays important roles in Digital Arts, but it’s not the necessary material. If the goal of interaction is to interact, it will be preferred that there is no interaction in the artwork. The good interaction (real interaction) is nature when contacting with the interfaces and the bad interaction (false interaction) is controlled by artists. New human perceptions are developed by the HCI in Digital Arts. The preferences and judgments of digital artworks of audiences related to the sense of sight and hearing. In the nature of Arts, everyone is an audience, but when he gets into artworks, he maybe would become the author. Ching-Fu Lu 呂清夫 2005 學位論文 ; thesis 366 zh-TW |
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碩士 === 輔仁大學 === 應用美術學系碩士班 === 93 === Abstract
At the mention of the concepts of interactivity in Arts, it was just traditional psychological interaction, but now it becomes physiological interaction through the influences by Actionism, Happening, Fluxus, Conceptual Art and so forth. The related opinions in Interactive Aesthetics, such as Semiotics, Deconstructionism and Post-constructionism, Phenomenology of Perception, Aesthetic of Reception (Rezeptionsaathetik) and Game Theory are discussed. Therefore, the audiences are not only receivers, but also become a part of the text in the process of interaction by bodies involved. During the interaction, the audiences also feel that they are interacting with the artworks.
It is the purpose of the study to understand the interactive relations including artworks, artists and audiences. It is also tried to build the interactive aesthetics of Digital Arts and develop “N-1 Theory.” In the method, Text Analysis is used to analyze the digital artworks. In-depth Interview Method is used to get the opinions about Digital Arts and Interactivity of artists. Questionnaire Survey is also used to survey the cognitions, preferences and opinions of Digital Arts and Interactive Aesthetics of audiences. Furthermore, Grounded Theory would be the method to analyze the qualitative data.
As the result, the spirits of Digital Arts is the same as the nature of Arts. The characteristic of Digital Arts is the artwork items self. Interactivity plays important roles in Digital Arts, but it’s not the necessary material. If the goal of interaction is to interact, it will be preferred that there is no interaction in the artwork. The good interaction (real interaction) is nature when contacting with the interfaces and the bad interaction (false interaction) is controlled by artists. New human perceptions are developed by the HCI in Digital Arts. The preferences and judgments of digital artworks of audiences related to the sense of sight and hearing. In the nature of Arts, everyone is an audience, but when he gets into artworks, he maybe would become the author.
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author2 |
Ching-Fu Lu |
author_facet |
Ching-Fu Lu Jhih-Mei Wu 吳治美 |
author |
Jhih-Mei Wu 吳治美 |
spellingShingle |
Jhih-Mei Wu 吳治美 A Study of Interactive Aesthetics in Digital Arts |
author_sort |
Jhih-Mei Wu |
title |
A Study of Interactive Aesthetics in Digital Arts |
title_short |
A Study of Interactive Aesthetics in Digital Arts |
title_full |
A Study of Interactive Aesthetics in Digital Arts |
title_fullStr |
A Study of Interactive Aesthetics in Digital Arts |
title_full_unstemmed |
A Study of Interactive Aesthetics in Digital Arts |
title_sort |
study of interactive aesthetics in digital arts |
publishDate |
2005 |
url |
http://ndltd.ncl.edu.tw/handle/45360641983179475510 |
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