An Efficient Edge-based Compression Algorithm for 3D Models with Holes and Handles
碩士 === 中原大學 === 資訊工程研究所 === 93 === At present, Internet is not only a plane medium, and the demand of virtual reality increases rapidly. The size of all kinds of 3D object files are too large to satisfy transmission and redering performance. For this reason, the research of geometry compression rise...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2005
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Online Access: | http://ndltd.ncl.edu.tw/handle/01206170528883412168 |