On Flexibility of Labor Control in the Post-industrial Society: A Case Study of the Online Game Production in Taiwan
碩士 === 國立中正大學 === 電訊傳播研究所 === 93 === Knowledge and flexibility are two main characteristics of the post-industrial society. By changing labors’ time and space, capitalists take full advantage of using flexible controlling, which makes flexibility as a kind of control strategy. Thus, I will by focus...
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ndltd-TW-093CCU054380012015-10-13T10:45:04Z http://ndltd.ncl.edu.tw/handle/54020567371318354066 On Flexibility of Labor Control in the Post-industrial Society: A Case Study of the Online Game Production in Taiwan 論後工業脈絡下台灣遊戲產業勞動控制的彈性 Yen Hsin-Lin 林彥行 碩士 國立中正大學 電訊傳播研究所 93 Knowledge and flexibility are two main characteristics of the post-industrial society. By changing labors’ time and space, capitalists take full advantage of using flexible controlling, which makes flexibility as a kind of control strategy. Thus, I will by focus the real condition on game Industry's in Taiwan. This research use retrospective secondary data analyze and In-depth interviewing method arranging data than with the political economy attitude to analyze the change of game Industry's labor control under the context of post-industrial society in Taiwan. We realized that in order to smooth labor process, they use subject-oriented and the flat framework adapting to the new conditions. Besides, in order to control the efficiency, they not only adapt the concept of responsibility to train employee’s voluntary servitude, but use many flexible strategies, including occupational training、subvention、flexible time and space to make employees endlessly contribute their creativity for capitalist. In the end, flexibility does not bring more satisfied working environment to game Industry labors, but more pressure and more work thy have. Wan-Wen Day 戴皖文 2005 學位論文 ; thesis 132 zh-TW |
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碩士 === 國立中正大學 === 電訊傳播研究所 === 93 === Knowledge and flexibility are two main characteristics of the post-industrial society. By changing labors’ time and space, capitalists take full advantage of using flexible controlling, which makes flexibility as a kind of control strategy. Thus, I will by focus the real condition on game Industry's in Taiwan.
This research use retrospective secondary data analyze and In-depth interviewing method arranging data than with the political economy attitude to analyze the change of game Industry's labor control under the context of post-industrial society in Taiwan.
We realized that in order to smooth labor process, they use subject-oriented and the flat framework adapting to the new conditions. Besides, in order to control the efficiency, they not only adapt the concept of responsibility to train employee’s voluntary servitude, but use many flexible strategies, including occupational training、subvention、flexible time and space to make employees endlessly contribute their creativity for capitalist. In the end, flexibility does not bring more satisfied working environment to game Industry labors, but more pressure and more work thy have.
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author2 |
Wan-Wen Day |
author_facet |
Wan-Wen Day Yen Hsin-Lin 林彥行 |
author |
Yen Hsin-Lin 林彥行 |
spellingShingle |
Yen Hsin-Lin 林彥行 On Flexibility of Labor Control in the Post-industrial Society: A Case Study of the Online Game Production in Taiwan |
author_sort |
Yen Hsin-Lin |
title |
On Flexibility of Labor Control in the Post-industrial Society: A Case Study of the Online Game Production in Taiwan |
title_short |
On Flexibility of Labor Control in the Post-industrial Society: A Case Study of the Online Game Production in Taiwan |
title_full |
On Flexibility of Labor Control in the Post-industrial Society: A Case Study of the Online Game Production in Taiwan |
title_fullStr |
On Flexibility of Labor Control in the Post-industrial Society: A Case Study of the Online Game Production in Taiwan |
title_full_unstemmed |
On Flexibility of Labor Control in the Post-industrial Society: A Case Study of the Online Game Production in Taiwan |
title_sort |
on flexibility of labor control in the post-industrial society: a case study of the online game production in taiwan |
publishDate |
2005 |
url |
http://ndltd.ncl.edu.tw/handle/54020567371318354066 |
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