Puzzle Server - A Framework forRecord, Share, Organization in Design Process
碩士 === 國立雲林科技大學 === 設計運算研究所碩士班 === 92 === Design as a human activity shares many similarity with game play. Therefore, such as playful design and design games have become current issues of research in design domain. Game play, especially server-based network game, with the availability of high-bandw...
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ndltd-TW-092YUNT56190072016-06-08T04:13:59Z http://ndltd.ncl.edu.tw/handle/22588122487337425448 Puzzle Server - A Framework forRecord, Share, Organization in Design Process PuzzleServer─設計程序紀錄、分享、組織的架構 Chang-Chun Lin 林長駿 碩士 國立雲林科技大學 設計運算研究所碩士班 92 Design as a human activity shares many similarity with game play. Therefore, such as playful design and design games have become current issues of research in design domain. Game play, especially server-based network game, with the availability of high-bandwidth network environment has evolved to be important social phenomena in the digital era. Within such an emerging virtual space, users cooperate and share information for completing assigned individual/group tasks or compete with each other for wining the game. The process of network game play is interactive (or exploring) and goal-oriented. A framework called design puzzles (Chang 2004) that combines the design as puzzle-making metaphor (Archea 1987) and puzzle games (Bates 2002) provides a match between design exploration and game play. Design puzzle is used in this research as one realization of design exploration. Furthermore, this research investigates the feasibility and computability of a computational model called puzzle-server for describing the design behaviors within the scope of server-based design spaces. Teng-Wen Chang none 張登文 邱上嘉 2004 學位論文 ; thesis 47 zh-TW |
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Others
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description |
碩士 === 國立雲林科技大學 === 設計運算研究所碩士班 === 92 === Design as a human activity shares many similarity with game play. Therefore, such
as playful design and design games have become current issues of research in design
domain. Game play, especially server-based network game, with the availability of
high-bandwidth network environment has evolved to be important social phenomena in
the digital era. Within such an emerging virtual space, users cooperate and share
information for completing assigned individual/group tasks or compete with each other
for wining the game. The process of network game play is interactive (or exploring) and
goal-oriented. A framework called design puzzles (Chang 2004) that combines the
design as puzzle-making metaphor (Archea 1987) and puzzle games (Bates 2002)
provides a match between design exploration and game play. Design puzzle is used in
this research as one realization of design exploration. Furthermore, this research
investigates the feasibility and computability of a computational model called
puzzle-server for describing the design behaviors within the scope of server-based
design spaces.
|
author2 |
Teng-Wen Chang |
author_facet |
Teng-Wen Chang Chang-Chun Lin 林長駿 |
author |
Chang-Chun Lin 林長駿 |
spellingShingle |
Chang-Chun Lin 林長駿 Puzzle Server - A Framework forRecord, Share, Organization in Design Process |
author_sort |
Chang-Chun Lin |
title |
Puzzle Server - A Framework forRecord, Share, Organization in Design Process |
title_short |
Puzzle Server - A Framework forRecord, Share, Organization in Design Process |
title_full |
Puzzle Server - A Framework forRecord, Share, Organization in Design Process |
title_fullStr |
Puzzle Server - A Framework forRecord, Share, Organization in Design Process |
title_full_unstemmed |
Puzzle Server - A Framework forRecord, Share, Organization in Design Process |
title_sort |
puzzle server - a framework forrecord, share, organization in design process |
publishDate |
2004 |
url |
http://ndltd.ncl.edu.tw/handle/22588122487337425448 |
work_keys_str_mv |
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