Puzzle Server - A Framework forRecord, Share, Organization in Design Process
碩士 === 國立雲林科技大學 === 設計運算研究所碩士班 === 92 === Design as a human activity shares many similarity with game play. Therefore, such as playful design and design games have become current issues of research in design domain. Game play, especially server-based network game, with the availability of high...
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2004
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Online Access: | http://ndltd.ncl.edu.tw/handle/97721979112156401559 |
Summary: | 碩士 === 國立雲林科技大學 === 設計運算研究所碩士班 === 92 === Design as a human activity shares many similarity with game play. Therefore, such
as playful design and design games have become current issues of research in design
domain. Game play, especially server-based network game, with the availability of
high-bandwidth network environment has evolved to be important social phenomena in
the digital era. Within such an emerging virtual space, users cooperate and share
information for completing assigned individual/group tasks or compete with each other
for wining the game. The process of network game play is interactive (or exploring) and
goal-oriented. A framework called design puzzles (Chang 2004) that combines the
design as puzzle-making metaphor (Archea 1987) and puzzle games (Bates 2002)
provides a match between design exploration and game play. Design puzzle is used in
this research as one realization of design exploration. Furthermore, this research
investigates the feasibility and computability of a computational model called
puzzle-server for describing the design behaviors within the scope of server-based
design spaces.
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