Explorative Research of Practicing 3-Phase Exhibition Evaluation in Museum:

碩士 === 臺南藝術學院 === 博物館學研究所 === 92 === The purpose of this thesis is to experiment the feasibility of museum evaluation in exhibition design process at Taiwan, and I will take the “Kaleidoscope Exhibition” as the sample. From this exhibition, I analyzed how will the outcome of evaluation influence th...

Full description

Bibliographic Details
Main Authors: King,Chi-Ting, 康紀婷
Other Authors: 徐純
Format: Others
Language:zh-TW
Published: 2004
Online Access:http://ndltd.ncl.edu.tw/handle/70412958848948373390
id ndltd-TW-092TNCA0581017
record_format oai_dc
spelling ndltd-TW-092TNCA05810172016-06-15T04:17:08Z http://ndltd.ncl.edu.tw/handle/70412958848948373390 Explorative Research of Practicing 3-Phase Exhibition Evaluation in Museum: 實踐博物館三階段展覽評量的探索性研究-以「奇幻叢林-老布爺爺的萬花筒」特展為例 King,Chi-Ting 康紀婷 碩士 臺南藝術學院 博物館學研究所 92 The purpose of this thesis is to experiment the feasibility of museum evaluation in exhibition design process at Taiwan, and I will take the “Kaleidoscope Exhibition” as the sample. From this exhibition, I analyzed how will the outcome of evaluation influence the exhibtion designing team, and then inferred the feasibility of executing evaluations by evaluators in the museums. There are three phases of the research. First, front-end evaluation based on the information gathered from visitors, to find the purpose of the exhibition ideas. Second, the formative evaluation, which provides the information about how the exhibition can be improved. Third, the summative evaluation, which measures the impact of the exhibition. At last, as an evaluator, I reflected the advantage and disadvantage of my implementation in the evaluation. The conclusion of the research could be explained in two parts. Firstly, the outcome of the exhibition are as follows:1.The shift of learning style of the target adience. 2.Enhance the impact of museum. 3.Design the interface of the manipulation of the exhibit. 4.Visitors learning support system in the exhibition. 5.The impact of the learning transfer on the visitors. 6.Visitors’ attitude changing. Secondly, my advice to the feasibility of exhibition evaluation in Taiwan are:1.The situation of evaluators. 2.The challenge of exhibition designing team and evaluators. 3.Policy decision. In the end of the thesis, I don’t think that bringing the exhibition evaluation into the exhibition developing process could be carried out fully at Taiwan. It’s still in experimental phase. However, my suggestion is that the best way to imporve it is to connect the museology academic institutions with the museum field to execute the exhibition evaluation. The authority of museums should encourage or govern the training insitution, as well as establish the mechanism of experience communication to make the basic ideas of evaluation established gradually in museum field. 徐純 2004 學位論文 ; thesis 140 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 臺南藝術學院 === 博物館學研究所 === 92 === The purpose of this thesis is to experiment the feasibility of museum evaluation in exhibition design process at Taiwan, and I will take the “Kaleidoscope Exhibition” as the sample. From this exhibition, I analyzed how will the outcome of evaluation influence the exhibtion designing team, and then inferred the feasibility of executing evaluations by evaluators in the museums. There are three phases of the research. First, front-end evaluation based on the information gathered from visitors, to find the purpose of the exhibition ideas. Second, the formative evaluation, which provides the information about how the exhibition can be improved. Third, the summative evaluation, which measures the impact of the exhibition. At last, as an evaluator, I reflected the advantage and disadvantage of my implementation in the evaluation. The conclusion of the research could be explained in two parts. Firstly, the outcome of the exhibition are as follows:1.The shift of learning style of the target adience. 2.Enhance the impact of museum. 3.Design the interface of the manipulation of the exhibit. 4.Visitors learning support system in the exhibition. 5.The impact of the learning transfer on the visitors. 6.Visitors’ attitude changing. Secondly, my advice to the feasibility of exhibition evaluation in Taiwan are:1.The situation of evaluators. 2.The challenge of exhibition designing team and evaluators. 3.Policy decision. In the end of the thesis, I don’t think that bringing the exhibition evaluation into the exhibition developing process could be carried out fully at Taiwan. It’s still in experimental phase. However, my suggestion is that the best way to imporve it is to connect the museology academic institutions with the museum field to execute the exhibition evaluation. The authority of museums should encourage or govern the training insitution, as well as establish the mechanism of experience communication to make the basic ideas of evaluation established gradually in museum field.
author2 徐純
author_facet 徐純
King,Chi-Ting
康紀婷
author King,Chi-Ting
康紀婷
spellingShingle King,Chi-Ting
康紀婷
Explorative Research of Practicing 3-Phase Exhibition Evaluation in Museum:
author_sort King,Chi-Ting
title Explorative Research of Practicing 3-Phase Exhibition Evaluation in Museum:
title_short Explorative Research of Practicing 3-Phase Exhibition Evaluation in Museum:
title_full Explorative Research of Practicing 3-Phase Exhibition Evaluation in Museum:
title_fullStr Explorative Research of Practicing 3-Phase Exhibition Evaluation in Museum:
title_full_unstemmed Explorative Research of Practicing 3-Phase Exhibition Evaluation in Museum:
title_sort explorative research of practicing 3-phase exhibition evaluation in museum:
publishDate 2004
url http://ndltd.ncl.edu.tw/handle/70412958848948373390
work_keys_str_mv AT kingchiting explorativeresearchofpracticing3phaseexhibitionevaluationinmuseum
AT kāngjìtíng explorativeresearchofpracticing3phaseexhibitionevaluationinmuseum
AT kingchiting shíjiànbówùguǎnsānjiēduànzhǎnlǎnpíngliàngdetànsuǒxìngyánjiūyǐqíhuàncónglínlǎobùyéyédewànhuātǒngtèzhǎnwèilì
AT kāngjìtíng shíjiànbówùguǎnsānjiēduànzhǎnlǎnpíngliàngdetànsuǒxìngyánjiūyǐqíhuàncónglínlǎobùyéyédewànhuātǒngtèzhǎnwèilì
_version_ 1718305232829546496