An Experiential Scenario Design for Future Office Furniture
碩士 === 國立臺北科技大學 === 創新設計研究所 === 92 === The office furniture is a typical tradition industries, facing the economical problem in the laborer , cost and the lack of material resources. This study tries to bring the experiential scenario design(ESD) into the office furniture industries that...
Main Authors: | , |
---|---|
Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2004
|
Online Access: | http://ndltd.ncl.edu.tw/handle/73960746075106531578 |
id |
ndltd-TW-092TIT00719011 |
---|---|
record_format |
oai_dc |
spelling |
ndltd-TW-092TIT007190112016-06-15T04:16:51Z http://ndltd.ncl.edu.tw/handle/73960746075106531578 An Experiential Scenario Design for Future Office Furniture 未來辦公家具之體驗劇本設計 Zhong-Ying Yao 姚鍾穎 碩士 國立臺北科技大學 創新設計研究所 92 The office furniture is a typical tradition industries, facing the economical problem in the laborer , cost and the lack of material resources. This study tries to bring the experiential scenario design(ESD) into the office furniture industries that urgent to improve themselves toward modernism. The experiential scenario design consists the characteristic of anticipation , visualization, and easy to narrate. Therefore, this study try to forecast the tendency of office working style by using ESD during the design planning phase. According to the process of design planning , this study divides the experiential scenario design into three parts: (1)Using Delphi method to compromise the professional suggestions that from the related experts, and to forecast of office working style. (2) Holding the design workshop of experiential scenario design to catch the lifestyle, and organize the designers as in the future .They’re able to image the changes between human and environment, and try to visualize their imagination. (3)Holding two focus groups about “the future office furniture” in Shanhai after the phase of the design development, and comparing the designs that developed from both Taipei and Shanhai, Within the focus groups, this study collects the related experts’ suggestion about the tendency of office working style ,and ranks of the designs. All the results are used as references for the next design development. Finally comes a experiential scenario design model which based on selected expert’s Delphi. The findings of using the mentioned model are as follows: (1)Suggestions that from the office related experts are providing cheerful and relaxed working environment; planning the whole working space with right moving path and equipments; personalizing the changeable equipments ; providing a social space for the mobile workers. (2)developing 12 designs and scenarios that fit coming metropolitan office life style for the soho and mobile workers. (3) concluding the key concerns of designing the office furniture in the next five years : functions that can be changed flexibly (module, lightweight, flexible); making the worker has his own sense of belonging. (personalize, store space);being able to connect with digital device; wanting well social and interactive atmosphere(leisure,funny and interactive) This study fills the lack of conventional industries by catching lifestyle and collecting suggestion that from experts, sharing the experience to the industries, and creating the innovation with satisfaction from both the consumers and experts. The results for the cooperation between NSC and Aurora are converged through three design and development phases, and generate a feasible furniture design concept for the mobile office workers. Amos Shou—Jen Bien 邊守仁 2004 學位論文 ; thesis 154 zh-TW |
collection |
NDLTD |
language |
zh-TW |
format |
Others
|
sources |
NDLTD |
description |
碩士 === 國立臺北科技大學 === 創新設計研究所 === 92 === The office furniture is a typical tradition industries, facing the economical problem in the laborer , cost and the lack of material resources. This study tries to bring the
experiential scenario design(ESD) into the office furniture industries that urgent to improve themselves toward modernism. The experiential scenario design consists the characteristic of anticipation , visualization, and easy to narrate.
Therefore, this study try to forecast the tendency of office working style by using ESD during the design planning phase.
According to the process of design planning , this study divides the experiential scenario design into three parts: (1)Using Delphi method to compromise the professional suggestions that from the related experts, and to forecast of office
working style. (2) Holding the design workshop of experiential scenario design to catch the lifestyle, and organize the designers as in the future .They’re able to image the changes between human and environment, and try to visualize their imagination. (3)Holding two focus groups about “the future office furniture” in Shanhai after the phase of the design development, and comparing the designs that developed from both Taipei and Shanhai, Within the focus groups, this study collects the related experts’ suggestion about the tendency of office working style ,and ranks of the designs. All the
results are used as references for the next design development.
Finally comes a experiential scenario design model which based on selected expert’s Delphi. The findings of using the mentioned model are as follows:
(1)Suggestions that from the office related experts are providing cheerful and relaxed working environment; planning the whole working space with right moving path and equipments; personalizing the changeable equipments ; providing a social
space for the mobile workers.
(2)developing 12 designs and scenarios that fit coming
metropolitan office life style for the soho and mobile workers.
(3) concluding the key concerns of designing the office furniture in the next five years : functions that can be changed flexibly (module, lightweight, flexible); making
the worker has his own sense of belonging. (personalize, store space);being able to connect with digital device; wanting well social and interactive atmosphere(leisure,funny and interactive)
This study fills the lack of conventional industries by catching lifestyle and collecting suggestion that from experts, sharing the experience to the industries, and
creating the innovation with satisfaction from both the consumers and experts. The results for the cooperation between NSC and Aurora are converged through three design and development phases, and generate a feasible furniture design concept for the mobile office workers.
|
author2 |
Amos Shou—Jen Bien |
author_facet |
Amos Shou—Jen Bien Zhong-Ying Yao 姚鍾穎 |
author |
Zhong-Ying Yao 姚鍾穎 |
spellingShingle |
Zhong-Ying Yao 姚鍾穎 An Experiential Scenario Design for Future Office Furniture |
author_sort |
Zhong-Ying Yao |
title |
An Experiential Scenario Design for Future Office Furniture |
title_short |
An Experiential Scenario Design for Future Office Furniture |
title_full |
An Experiential Scenario Design for Future Office Furniture |
title_fullStr |
An Experiential Scenario Design for Future Office Furniture |
title_full_unstemmed |
An Experiential Scenario Design for Future Office Furniture |
title_sort |
experiential scenario design for future office furniture |
publishDate |
2004 |
url |
http://ndltd.ncl.edu.tw/handle/73960746075106531578 |
work_keys_str_mv |
AT zhongyingyao anexperientialscenariodesignforfutureofficefurniture AT yáozhōngyǐng anexperientialscenariodesignforfutureofficefurniture AT zhongyingyao wèiláibàngōngjiājùzhītǐyànjùběnshèjì AT yáozhōngyǐng wèiláibàngōngjiājùzhītǐyànjùběnshèjì AT zhongyingyao experientialscenariodesignforfutureofficefurniture AT yáozhōngyǐng experientialscenariodesignforfutureofficefurniture |
_version_ |
1718304293919916032 |