台灣線上遊戲產業效率評估-DEA方法之應用

碩士 === 東吳大學 === 經濟學系 === 92 === The paper described the efficiency of Taiwan on-line game companies by using DEA(Date Envelope Analysis),Malmquist index and Window analysis. The conclusions are as follows: During 2000 and 2002,the six sample Taiwan on-line game companies, Softstar, Softwo...

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Bibliographic Details
Main Author: 曾智麟
Other Authors: 邱永和
Format: Others
Language:zh-TW
Published: 2004
Online Access:http://ndltd.ncl.edu.tw/handle/25753655868977714247
Description
Summary:碩士 === 東吳大學 === 經濟學系 === 92 === The paper described the efficiency of Taiwan on-line game companies by using DEA(Date Envelope Analysis),Malmquist index and Window analysis. The conclusions are as follows: During 2000 and 2002,the six sample Taiwan on-line game companies, Softstar, Softworld, TWP corp., Gamania, Interserv, Wayi, were pure technical efficiency. In technical and scale efficiency only TWP corp. was fully efficiency in BCC model or Window Analysis. The Malmquist index show that all the Taiwan on-line game companies were improved in total productivity index. The Malmquist index also show that Taiwan on-line game companies improved in the efficiency of technical more then in the efficiency of scale.