On the Norm of On-Line Game from the Perspectives of Play,Rules and Criminal Law

碩士 === 國立臺北大學 === 法學系 === 92 === As the On-line Role-Playing Game dominates the world, we are confronted with various problems. Although we cannot deny the benefits of On-line RPG simply because of its negative impacts on our society (such as over-indulgence, the stealing of money and items in the...

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Bibliographic Details
Main Authors: LI TSUNG-CHE, 李宗哲
Other Authors: CHUNG SHIH-TUNG
Format: Others
Language:zh-TW
Published: 2004
Online Access:http://ndltd.ncl.edu.tw/handle/86880451977394428869
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Summary:碩士 === 國立臺北大學 === 法學系 === 92 === As the On-line Role-Playing Game dominates the world, we are confronted with various problems. Although we cannot deny the benefits of On-line RPG simply because of its negative impacts on our society (such as over-indulgence, the stealing of money and items in the game world), we have to set up proper rules for it, both legal and non-legal ones. To deal with this issue of legal regulations about on-line RPG, the present thesis is divided into four parts. Chapter Two “On-line Role Playing Game” introduces the major features of this type of activity, focusing on the philosophical question of identity “Who Am I ?” Players of this category of video game, torn apart between the worlds of reality and simulation, are constantly challenged with the question of authenticity of the “I”. Chapter Three examines the On-line RPG from the perspective of dramaturgy, trying to answer such theoretical questions as: Who is the playwright behind the scene? Is it possible that the players set up the script for themselves? The fourth chapter tackles the problem of the existence of rules. Last but not least, Chapter Five tries to deal with the problem of applying the penal code to the On-line RPG world: Can we apply the penal code, one of the regulations in our day-to-day life, to the simulated space of game world? Does the penal code have to be involved in the game world?