A Study of The Influence of The Instructional Strategy of Web-based Games Toward Elementary School Students’ Technological Creativity
碩士 === 國立臺灣師範大學 === 工業科技教育研究所 === 92 === The main purpose of this study was to assess the positive influence of the instructional strategy of web-based games toward elementary school students’ technological creativity. The instructional strategy was combined web-based games with creative thinking in...
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ndltd-TW-092NTNU00360022015-10-13T13:27:19Z http://ndltd.ncl.edu.tw/handle/67945137371320856720 A Study of The Influence of The Instructional Strategy of Web-based Games Toward Elementary School Students’ Technological Creativity 網路遊戲教學策略對國小學生科技創造力影響之研究 Chien-Hsueh Wu 伍建學 碩士 國立臺灣師範大學 工業科技教育研究所 92 The main purpose of this study was to assess the positive influence of the instructional strategy of web-based games toward elementary school students’ technological creativity. The instructional strategy was combined web-based games with creative thinking instruction. The results of this study were that using the instructional strategy was significant positive influence on originality, elaboration, total creative cognition, feature, function &mechanisms, material, and total creative skill parts of elementary school students’ technological creativity, and there was not significant differences in fluency, flexibility, creative thinking and sensitivity risk taking, curiosity, imagination, and challenge. H. S. Hsiao 蕭顯勝 2004 學位論文 ; thesis 0 zh-TW |
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碩士 === 國立臺灣師範大學 === 工業科技教育研究所 === 92 === The main purpose of this study was to assess the positive influence of the instructional strategy of web-based games toward elementary school students’ technological creativity. The instructional strategy was combined web-based games with creative thinking instruction. The results of this study were that using the instructional strategy was significant positive influence on originality, elaboration, total creative cognition, feature, function &mechanisms, material, and total creative skill parts of elementary school students’ technological creativity, and there was not significant differences in fluency, flexibility, creative thinking and sensitivity risk taking, curiosity, imagination, and challenge.
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author2 |
H. S. Hsiao |
author_facet |
H. S. Hsiao Chien-Hsueh Wu 伍建學 |
author |
Chien-Hsueh Wu 伍建學 |
spellingShingle |
Chien-Hsueh Wu 伍建學 A Study of The Influence of The Instructional Strategy of Web-based Games Toward Elementary School Students’ Technological Creativity |
author_sort |
Chien-Hsueh Wu |
title |
A Study of The Influence of The Instructional Strategy of Web-based Games Toward Elementary School Students’ Technological Creativity |
title_short |
A Study of The Influence of The Instructional Strategy of Web-based Games Toward Elementary School Students’ Technological Creativity |
title_full |
A Study of The Influence of The Instructional Strategy of Web-based Games Toward Elementary School Students’ Technological Creativity |
title_fullStr |
A Study of The Influence of The Instructional Strategy of Web-based Games Toward Elementary School Students’ Technological Creativity |
title_full_unstemmed |
A Study of The Influence of The Instructional Strategy of Web-based Games Toward Elementary School Students’ Technological Creativity |
title_sort |
study of the influence of the instructional strategy of web-based games toward elementary school students’ technological creativity |
publishDate |
2004 |
url |
http://ndltd.ncl.edu.tw/handle/67945137371320856720 |
work_keys_str_mv |
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