Summary: | 碩士 === 國立臺灣師範大學 === 工業科技教育研究所 === 92 === The main purpose of this study was to assess the positive influence of the instructional strategy of web-based games toward elementary school students’ technological creativity. The instructional strategy was combined web-based games with creative thinking instruction. The results of this study were that using the instructional strategy was significant positive influence on originality, elaboration, total creative cognition, feature, function &mechanisms, material, and total creative skill parts of elementary school students’ technological creativity, and there was not significant differences in fluency, flexibility, creative thinking and sensitivity risk taking, curiosity, imagination, and challenge.
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