Technology and Knowledge Networks of Digital Game Industry in Regional Innovation System
碩士 === 國立政治大學 === 地政研究所 === 92 === In the innovation system, firms, schools and research institutes are new technology and knowledge storage places. The interactions between nodes play important roles in the innovation networks. In order to gain technology advantages, leading firms provide expenses...
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ndltd-TW-092NCCU51330262015-10-13T13:01:31Z http://ndltd.ncl.edu.tw/handle/42819574514247175879 Technology and Knowledge Networks of Digital Game Industry in Regional Innovation System 區域創新系統下數位遊戲產業技術與知識網絡研究 TSAI ,PEI CHUAN 蔡佩純 碩士 國立政治大學 地政研究所 92 In the innovation system, firms, schools and research institutes are new technology and knowledge storage places. The interactions between nodes play important roles in the innovation networks. In order to gain technology advantages, leading firms provide expenses to purchase and introduce technology to establish core ability. They form consortia with other firms, schools, and research institutes to build up regional specific industries in the regions. The dynamic network formed from the interaction of units is the main factor to facilitate regional innovative activities. This thesis is on the basis of Regional Innovation System (RIS) in Taiwan and takes “Digital Games” for example. Each actor interacts in the technology and knowledge networks in the RIS. Regarding firms, associate research institutes and industry associations as driving roles in the innovative networks, this thesis applies innovation networks surveys and the methodology of Social network analysis in Sociology to observe technology and knowledge interactions in the innovative networks. The major conclusions are as follows: First, “Far East Century Scientific Square” in Jhonghe City and “ Nan-Gang Software Industrial Park” in Taipei City are surrounded extremely strongly innovation milieu in the north of Taiwan. Secondly, owing to self-contained, digital games firms are deficient in interaction with each other. Activities in the networks are vertical relations almost, not horizontal ones. Firms tend to depending on international technology resources in the networks. The third, many competent actors basing on the advantage of information and knowledge transfer very quickly and conveniently in knowledge networks are located in the core of technology networks. A small number of firms repeatedly play the important role in technology and knowledge networks. From the network structure, this thesis proved technology and knowledge have a close relationship. Finally, technology networks display circular structures which exchange and transfer quite frequently and quickly; knowledge networks display star structure which have apparent core units and which are advantageous to transfer knowledge. 邊泰明 2004 學位論文 ; thesis 94 zh-TW |
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碩士 === 國立政治大學 === 地政研究所 === 92 === In the innovation system, firms, schools and research institutes are new technology and knowledge storage places. The interactions between nodes play important roles in the innovation networks. In order to gain technology advantages, leading firms provide expenses to purchase and introduce technology to establish core ability. They form consortia with other firms, schools, and research institutes to build up regional specific industries in the regions. The dynamic network formed from the interaction of units is the main factor to facilitate regional innovative activities.
This thesis is on the basis of Regional Innovation System (RIS) in Taiwan and takes “Digital Games” for example. Each actor interacts in the technology and knowledge networks in the RIS. Regarding firms, associate research institutes and industry associations as driving roles in the innovative networks, this thesis applies innovation networks surveys and the methodology of Social network analysis in Sociology to observe technology and knowledge interactions in the innovative networks. The major conclusions are as follows:
First, “Far East Century Scientific Square” in Jhonghe City and “ Nan-Gang Software Industrial Park” in Taipei City are surrounded extremely strongly innovation milieu in the north of Taiwan.
Secondly, owing to self-contained, digital games firms are deficient in interaction with each other. Activities in the networks are vertical relations almost, not horizontal ones. Firms tend to depending on international technology resources in the networks.
The third, many competent actors basing on the advantage of information and knowledge transfer very quickly and conveniently in knowledge networks are located in the core of technology networks. A small number of firms repeatedly play the important role in technology and knowledge networks. From the network structure, this thesis proved technology and knowledge have a close relationship.
Finally, technology networks display circular structures which exchange and transfer quite frequently and quickly; knowledge networks display star structure which have apparent core units and which are advantageous to transfer knowledge.
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author2 |
邊泰明 |
author_facet |
邊泰明 TSAI ,PEI CHUAN 蔡佩純 |
author |
TSAI ,PEI CHUAN 蔡佩純 |
spellingShingle |
TSAI ,PEI CHUAN 蔡佩純 Technology and Knowledge Networks of Digital Game Industry in Regional Innovation System |
author_sort |
TSAI ,PEI CHUAN |
title |
Technology and Knowledge Networks of Digital Game Industry in Regional Innovation System |
title_short |
Technology and Knowledge Networks of Digital Game Industry in Regional Innovation System |
title_full |
Technology and Knowledge Networks of Digital Game Industry in Regional Innovation System |
title_fullStr |
Technology and Knowledge Networks of Digital Game Industry in Regional Innovation System |
title_full_unstemmed |
Technology and Knowledge Networks of Digital Game Industry in Regional Innovation System |
title_sort |
technology and knowledge networks of digital game industry in regional innovation system |
publishDate |
2004 |
url |
http://ndltd.ncl.edu.tw/handle/42819574514247175879 |
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