Summary: | 碩士 === 義守大學 === 資訊管理學系碩士班 === 92 === Ministry of Education has promoted the use of Information Technology in the classroom. It will change the ways which were used in the classroom. It was a one way teaching provided by the teacher. A web with multimedia can provide the students many ways of learning anytime, anywhere.
Geometry is one of the main theme of mathematic couse. Tangram is a puzzle that originated in Chaina. This research explodes how the Tangram applies in the learning of geometry. Based on the searches of the related web and literatures in the area of Tangram, we have designed and developed a web which is used the Tangram to help students to learn the geometry.
According to this research, we find out the following factss. First, there is a close relationship between Tangram and the learning of geometry. Second, this Geometry learning web can effectively promote the learning interest and learning attitude toward mathematics of the students. Third, through this Geometry learning web, they can not only learn the knowledge, but also absorb more related extracurricular-knowledge, which broadens their learning field. Fourth, learning by playing games can effectively promote students’ learning interest. Fifth, according to the testees’ reflections and suggestions, we find that the majority of students hold non-negative attitudes; still, some students deem math becomes more interesting; at the same time, they hope hereafter they can learn math, even the other subjects, in the same way. Sixth, 35.7% students begin to like math because of the learning content of this learning web. Totally the one who like math pluses the one who will likes math through this web, there are more then 50%.
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