The Valuation and Financing Mechanism in On-line Game Industry
碩士 === 輔仁大學 === 金融研究所 === 92 === The Valuation and Financing Mechanism in On-line Game Industry Student:Hsing-Jung Lin Advisor:Dr. Shang-Chiu Kung Graduate Institute of Finance, Fu-Jen Catholic University ABSTRACT ”Digital content” is one of blo...
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ndltd-TW-092FJU002140212016-01-04T04:09:15Z http://ndltd.ncl.edu.tw/handle/04526677012678292177 The Valuation and Financing Mechanism in On-line Game Industry 線上遊戲產業之評價及融資機制 Hsing-Jung Lin 林幸蓉 碩士 輔仁大學 金融研究所 92 The Valuation and Financing Mechanism in On-line Game Industry Student:Hsing-Jung Lin Advisor:Dr. Shang-Chiu Kung Graduate Institute of Finance, Fu-Jen Catholic University ABSTRACT ”Digital content” is one of blossoming industries in the new century. The digital content consists of intangible assets, it results in the difficulty of valuation and financing. A fitting valuation model is essential to promote the digital content industry. This thesis focuses on “on-line game” to investigate the determinant of valuation in the industry. A real-world case study identifies constraints of traditional valuation model (income and market approaches). This thesis highlights the significance of constructing a valuation model for “digital content”. With a fitting valuation model, a financing mechanism can be set up in such a way that finance house is to make loans accordingly. Empirical study shows that R&D expense is a significant indicator of on-line game value. By using traditional approaches, since there are a lot of constraints as well as assumptions, the real value of on-line game industry is biased. A fitting valuation model is prerequisite to make a loan for digital content industry. However, at present time, combining traditional approach with expertise to deal with the uncertainties is an alternative. With the consistence of rewards and risks, other means including government support, equity financing, direct financing are also considerable. To achieving the financing goal, associated criteria must be regulated. Keywords:On-line Game, Intangible Assets, Valuation, Financing Mechanism, R&D Expense Shang-chiu Kung 龔尚智 2004 學位論文 ; thesis 105 zh-TW |
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碩士 === 輔仁大學 === 金融研究所 === 92 === The Valuation and Financing Mechanism in On-line Game Industry
Student:Hsing-Jung Lin Advisor:Dr. Shang-Chiu Kung
Graduate Institute of Finance, Fu-Jen Catholic University
ABSTRACT
”Digital content” is one of blossoming industries in the new century. The digital content consists of intangible assets, it results in the difficulty of valuation and financing. A fitting valuation model is essential to promote the digital content industry. This thesis focuses on “on-line game” to investigate the determinant of valuation in the industry. A real-world case study identifies constraints of traditional valuation model (income and market approaches).
This thesis highlights the significance of constructing a valuation model for “digital content”. With a fitting valuation model, a financing mechanism can be set up in such a way that finance house is to make loans accordingly. Empirical study shows that R&D expense is a significant indicator of on-line game value. By using traditional approaches, since there are a lot of constraints as well as assumptions, the real value of on-line game industry is biased.
A fitting valuation model is prerequisite to make a loan for digital content industry. However, at present time, combining traditional approach with expertise to deal with the uncertainties is an alternative. With the consistence of rewards and risks, other means including government support, equity financing, direct financing are also considerable. To achieving the financing goal, associated criteria must be regulated.
Keywords:On-line Game, Intangible Assets, Valuation, Financing Mechanism, R&D Expense
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author2 |
Shang-chiu Kung |
author_facet |
Shang-chiu Kung Hsing-Jung Lin 林幸蓉 |
author |
Hsing-Jung Lin 林幸蓉 |
spellingShingle |
Hsing-Jung Lin 林幸蓉 The Valuation and Financing Mechanism in On-line Game Industry |
author_sort |
Hsing-Jung Lin |
title |
The Valuation and Financing Mechanism in On-line Game Industry |
title_short |
The Valuation and Financing Mechanism in On-line Game Industry |
title_full |
The Valuation and Financing Mechanism in On-line Game Industry |
title_fullStr |
The Valuation and Financing Mechanism in On-line Game Industry |
title_full_unstemmed |
The Valuation and Financing Mechanism in On-line Game Industry |
title_sort |
valuation and financing mechanism in on-line game industry |
publishDate |
2004 |
url |
http://ndltd.ncl.edu.tw/handle/04526677012678292177 |
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