Coexistent Space:A Prototype of multi-user augmented body in 3d cyberspace

碩士 === 國立交通大學 === 建築研究所 === 91 === Existence of space is the foundation of coexistent experience of human activities. People are acting in spaces and perceive the resulting spatial experience. However, by implementing Internet, digitally build virtual spaces converge multi-users from diff...

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Bibliographic Details
Main Authors: Te, Lai, 賴德
Other Authors: Yu-Tung Liu
Format: Others
Language:zh-TW
Published: 2003
Online Access:http://ndltd.ncl.edu.tw/handle/48156407460821349128
Description
Summary:碩士 === 國立交通大學 === 建築研究所 === 91 === Existence of space is the foundation of coexistent experience of human activities. People are acting in spaces and perceive the resulting spatial experience. However, by implementing Internet, digitally build virtual spaces converge multi-users from different parts of real spaces, and users' bodies being extended to the virtual environments. Such convergence and extension have gradually changed conventional ways of perceiving space and the meanings of space. Accordingly, virtual spaces are everywhere within our daily life experiences. Human body has become a communicative interface in-between various media creating a dual spatial experience, which is mixing the real and the virtual spaces. The 3D virtual space also presents the extension of spatial characteristics and elements of real world into cyberspace. The primary objective of this study is to build a prototype of multi-user augmented body in 3D cyberspace. The subjectivity of augmented body of the user within distributed locations of real world will be caught and mapped onto the 3D cyberspace in real-time by utilizing transmission of Internet and technologies of image streaming and alpha channel image. Based on the concept of this prototype, we can further investigate coexistence of real and virtual spaces in cyberspace and to extend digital architecture space to the other spatial dimension. Architectural designers can use this prototype as a tool of design media during design process to explore coexistent types of human activities in the 3D cyberspace.