Real Time Planning for Humanoid Lower Body Motion
碩士 === 國立政治大學 === 資訊科學學系 === 91 === Simulating human motion has been an important and challenging topic in computer graphics for many years, especially after the booming of virtual environment applications such as on-line games. Although there has been much research on this topic, most previous syst...
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ndltd-TW-091NCCU53940052015-10-13T17:01:57Z http://ndltd.ncl.edu.tw/handle/43106469523434026279 Real Time Planning for Humanoid Lower Body Motion 即時自動產生人體下半身動作的運動計劃 Pei-Feng Chen 陳培鋒 碩士 國立政治大學 資訊科學學系 91 Simulating human motion has been an important and challenging topic in computer graphics for many years, especially after the booming of virtual environment applications such as on-line games. Although there has been much research on this topic, most previous systems are only capable of generating a realistic locomotion for a set of given footsteps on a flat ground in an off-line manner. The system we propose in this thesis is a lower-body motion simulator for humanoid capable of planning efficient footsteps and automatically generating collision-free locomotion in real time. First, we observe and analyze the motion characteristics of human walking and use Bézier curves to represent the trajectory of a floating leg during a stride. We use an inverse kinematics approach to compute the corresponding joint angles for a given leg trajectory. By adjusting the control points of the curve, we can change its shape to avoid collisions with the ground. Second, the system also includes a footstep planner that can generate successful and efficient gaits over an uneven terrain with an empirical energy consumption model. Third, according to observation and measured data, we use the “ease-in” and “ease-out” techniques and appropriate timing for each phase of a walking cycle to generate more realistic motions. Finally, we have applied this motion simulator to a virtual environment system with two types of operation modes: on-line simulation and real-time navigation which are verified the efficiency and practicability of such a system. Tsai-Yen Li 李蔡彥 2003 學位論文 ; thesis 100 zh-TW |
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碩士 === 國立政治大學 === 資訊科學學系 === 91 === Simulating human motion has been an important and challenging topic in computer graphics for many years, especially after the booming of virtual environment applications such as on-line games. Although there has been much research on this topic, most previous systems are only capable of generating a realistic locomotion for a set of given footsteps on a flat ground in an off-line manner. The system we propose in this thesis is a lower-body motion simulator for humanoid capable of planning efficient footsteps and automatically generating collision-free locomotion in real time. First, we observe and analyze the motion characteristics of human walking and use Bézier curves to represent the trajectory of a floating leg during a stride. We use an inverse kinematics approach to compute the corresponding joint angles for a given leg trajectory. By adjusting the control points of the curve, we can change its shape to avoid collisions with the ground. Second, the system also includes a footstep planner that can generate successful and efficient gaits over an uneven terrain with an empirical energy consumption model. Third, according to observation and measured data, we use the “ease-in” and “ease-out” techniques and appropriate timing for each phase of a walking cycle to generate more realistic motions. Finally, we have applied this motion simulator to a virtual environment system with two types of operation modes: on-line simulation and real-time navigation which are verified the efficiency and practicability of such a system.
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author2 |
Tsai-Yen Li |
author_facet |
Tsai-Yen Li Pei-Feng Chen 陳培鋒 |
author |
Pei-Feng Chen 陳培鋒 |
spellingShingle |
Pei-Feng Chen 陳培鋒 Real Time Planning for Humanoid Lower Body Motion |
author_sort |
Pei-Feng Chen |
title |
Real Time Planning for Humanoid Lower Body Motion |
title_short |
Real Time Planning for Humanoid Lower Body Motion |
title_full |
Real Time Planning for Humanoid Lower Body Motion |
title_fullStr |
Real Time Planning for Humanoid Lower Body Motion |
title_full_unstemmed |
Real Time Planning for Humanoid Lower Body Motion |
title_sort |
real time planning for humanoid lower body motion |
publishDate |
2003 |
url |
http://ndltd.ncl.edu.tw/handle/43106469523434026279 |
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