Correlates of Leisure Place Selection and the Motives of Staying at Cyber Coffee Shop for Vocational High School Students in Chiayi, Taiwan

碩士 === 朝陽科技大學 === 休閒事業管理系碩士班 === 91 === The policy of two days off gives students more leisure time. Staying at inappropriate leisure places too long, it usually creates much damage to teenagers. Cyber coffee is the newest established leisure recently. Going to cyber coffee shops frequently usually...

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Bibliographic Details
Main Authors: Ying-Shao Chang, 張朠紹
Other Authors: Feng-En Lo
Format: Others
Language:zh-TW
Published: 2003
Online Access:http://ndltd.ncl.edu.tw/handle/39395804264711338165
Description
Summary:碩士 === 朝陽科技大學 === 休閒事業管理系碩士班 === 91 === The policy of two days off gives students more leisure time. Staying at inappropriate leisure places too long, it usually creates much damage to teenagers. Cyber coffee is the newest established leisure recently. Going to cyber coffee shops frequently usually causes many problems for our society. Two objectives will be emphasized in this research. One was to realize the most popular teenagers’ leisure activities and places; the other was to study teenagers’ motives and behaviors to stay at cyber coffee shops. Through the results of this research, it may give some good suggestions to manage cyber coffee shops to reduce the damages for teenagers. Three hundred and fifty-eight valid Vocational High School students in Chiayi, Taiwan, were selected as the observers. The valid response rate was 85.24%. The sampling time was from April 10 to 14, 2003. The results of this study were as followings: Home, night markets, book stores, tap or cassette disk (CD) shops, cyber coffee, basketball ground were the most popular places for the observed students. PUB, KTV, DISC dancing club, SPA were the most wanted leisure places for the samples. To playing at the Computer Internets, to listen to music or broadcasts, to play ball games and shopping were the most popular activities for the samples. The obstructive leisure factors to influence the samples to go to leisure places were limited money and time, parents' discouragements, unsafely and lack of accompanies. From the results of first part, we found that to play at the Computer Internets and to go to cyber coffee were one of the popular teenagers’ activity and leisure place. To relax pressure, to get new information quickly, to kill time, to play computer internet games with friends, and to get gossipy topics were the most motives for the observers to stay at cyber coffee. The more reason for male observers to stay at cyber coffee than female ones was to play computer Internet games with friends. Most observers began to go to cyber coffee within one year. Male observers stay at cyber coffee shops longer than females. There were different relationships between staying time and motives for samples to stay at cyber coffee. Based on the results, we would like to suggest governments or schools to generate more appropriate leisure activities for teenagers and to give them more correct sexy knowledge. In addition, the cyber coffee and school managers can cooper together to select more health Computer Internets to teach teenagers to use the facilities of cyber coffee correctly.