A Fast and Efficient Connectivity Compression for 3D Triangle Mesh

碩士 === 中原大學 === 資訊工程研究所 === 91 === The requirement of Virtual Reality (VR) grows rapidly with the popularization of internet. But the bandwidth of internet is limited. In order to enjoy the visual effect and reduce the waiting time. For this reason, the research of geometry compression rises. The pu...

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Bibliographic Details
Main Authors: Tsna-Chiang Wang, 王贊強
Other Authors: Bin-Shyan Jong
Format: Others
Language:zh-TW
Published: 2003
Online Access:http://ndltd.ncl.edu.tw/handle/96561438829244618413
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Summary:碩士 === 中原大學 === 資訊工程研究所 === 91 === The requirement of Virtual Reality (VR) grows rapidly with the popularization of internet. But the bandwidth of internet is limited. In order to enjoy the visual effect and reduce the waiting time. For this reason, the research of geometry compression rises. The purpose of geometry compression is to compress objects under the situation which does not change the mesh, that means geometry compression is to express the connectivity. In this thesis, we observe the geometric feature of triangle mesh. Ignore some triangles and encode the whole triangle mesh with a series of operator. The method is simple, fast and only needed one procedure to decode. Thus it can encode/decode and draw immediately.