Go game strategy marking based on rudimentary binary machine vision

碩士 === 國立海洋大學 === 電機工程學系 === 90 === Connected Components Labeling Algorithm is a labeling motion in connection with some pixels that have the same regional property and connectivity, to distinguish different blocks by giving the unique label. We can find there is a similar relation between stones in...

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Main Author: 蕭崇佑
Other Authors: 張英德
Format: Others
Language:zh-TW
Published: 2002
Online Access:http://ndltd.ncl.edu.tw/handle/29980712651774417774
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spelling ndltd-TW-090NTOU04420302015-10-13T10:34:08Z http://ndltd.ncl.edu.tw/handle/29980712651774417774 Go game strategy marking based on rudimentary binary machine vision 二值化機器視覺演算參與圍棋決策之應用 蕭崇佑 碩士 國立海洋大學 電機工程學系 90 Connected Components Labeling Algorithm is a labeling motion in connection with some pixels that have the same regional property and connectivity, to distinguish different blocks by giving the unique label. We can find there is a similar relation between stones in the game of Go, many connected stones consist of a stone string, many stone strings consist of a stone clustering. To determine the final result, we calculate the side with the much grounds surrounded by stone clustering is the winner. Therefore, the main purpose of this thesis is to discuss how to combine connected components labeling algorithm with the basic rules of the game of Go, and creating the database of the patterns of the stones distribution, including connected, cut and connected to the boundary. It also applies to recognize the stone blocks and calculate the grounds surrounded by the game of Go. Then, we use some examples to put to the proof and discuss. In the end, we try to use the method of building database of the stone distribution to create basic corner evolution pattern, by way of pattern registering and displaying to reach the aim of learning the Go game. Keywords: Connected Components Labeling Algorithm, Binary, Go Game 張英德 2002 學位論文 ; thesis 0 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 國立海洋大學 === 電機工程學系 === 90 === Connected Components Labeling Algorithm is a labeling motion in connection with some pixels that have the same regional property and connectivity, to distinguish different blocks by giving the unique label. We can find there is a similar relation between stones in the game of Go, many connected stones consist of a stone string, many stone strings consist of a stone clustering. To determine the final result, we calculate the side with the much grounds surrounded by stone clustering is the winner. Therefore, the main purpose of this thesis is to discuss how to combine connected components labeling algorithm with the basic rules of the game of Go, and creating the database of the patterns of the stones distribution, including connected, cut and connected to the boundary. It also applies to recognize the stone blocks and calculate the grounds surrounded by the game of Go. Then, we use some examples to put to the proof and discuss. In the end, we try to use the method of building database of the stone distribution to create basic corner evolution pattern, by way of pattern registering and displaying to reach the aim of learning the Go game. Keywords: Connected Components Labeling Algorithm, Binary, Go Game
author2 張英德
author_facet 張英德
蕭崇佑
author 蕭崇佑
spellingShingle 蕭崇佑
Go game strategy marking based on rudimentary binary machine vision
author_sort 蕭崇佑
title Go game strategy marking based on rudimentary binary machine vision
title_short Go game strategy marking based on rudimentary binary machine vision
title_full Go game strategy marking based on rudimentary binary machine vision
title_fullStr Go game strategy marking based on rudimentary binary machine vision
title_full_unstemmed Go game strategy marking based on rudimentary binary machine vision
title_sort go game strategy marking based on rudimentary binary machine vision
publishDate 2002
url http://ndltd.ncl.edu.tw/handle/29980712651774417774
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