Building Group Motion for Computer Animation
碩士 === 國立中正大學 === 通訊工程研究所 === 90 === In 3D computer animation, we often need many characters to build a grand scene. It is difficult to find many people for motion capturing. If we can capture single person and use it to develop many other motion data, it would be much more efficient in production....
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ndltd-TW-090CCU006500022015-10-13T17:34:58Z http://ndltd.ncl.edu.tw/handle/69488845913177429819 Building Group Motion for Computer Animation 電腦動畫之多人物場景建構 Li-Chen Chen 陳麗真 碩士 國立中正大學 通訊工程研究所 90 In 3D computer animation, we often need many characters to build a grand scene. It is difficult to find many people for motion capturing. If we can capture single person and use it to develop many other motion data, it would be much more efficient in production. In this thesis, we use Motion Capture System that captures a motion as original data, and then add Gaussian noise to the original motion data to make up thousands of new motion data. In a distant view, motions of these thousands of people look the same. For a near view, the skeleton’s size and natural behavior of the creatures will make their motion look different, therefore true and natural scene can be simulated. It he proposed system, we first define the joints of skeleton, and then use these data to capture motion data of actor. Based on motion data, we carefully generate new motion data. The skeleton size of virtual model and original model are different, so we need further positional constrains to fit the virtual model. Finally, we add muscles on the proposed virtual model Chung J. Kuo 郭鐘榮 2002 學位論文 ; thesis 64 zh-TW |
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碩士 === 國立中正大學 === 通訊工程研究所 === 90 === In 3D computer animation, we often need many characters to build a grand scene. It is difficult to find many people for motion capturing. If we can capture single person and use it to develop many other motion data, it would be much more efficient in production. In this thesis, we use Motion Capture System that captures a motion as original data, and then add Gaussian noise to the original motion data to make up thousands of new motion data. In a distant view, motions of these thousands of people look the same. For a near view, the skeleton’s size and natural behavior of the creatures will make their motion look different, therefore true and natural scene can be simulated.
It he proposed system, we first define the joints of skeleton, and then use these data to capture motion data of actor. Based on motion data, we carefully generate new motion data. The skeleton size of virtual model and original model are different, so we need further positional constrains to fit the virtual model. Finally, we add muscles on the proposed virtual model
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Chung J. Kuo |
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Chung J. Kuo Li-Chen Chen 陳麗真 |
author |
Li-Chen Chen 陳麗真 |
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Li-Chen Chen 陳麗真 Building Group Motion for Computer Animation |
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Li-Chen Chen |
title |
Building Group Motion for Computer Animation |
title_short |
Building Group Motion for Computer Animation |
title_full |
Building Group Motion for Computer Animation |
title_fullStr |
Building Group Motion for Computer Animation |
title_full_unstemmed |
Building Group Motion for Computer Animation |
title_sort |
building group motion for computer animation |
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2002 |
url |
http://ndltd.ncl.edu.tw/handle/69488845913177429819 |
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