Design An Virtual World on Internet with Object-Oriented technique

碩士 === 元智大學 === 資訊工程學系 === 89 === Object-Oriented Network Virtual World (OONVW) architecture constructs an Internet Client/Server Virtual World to simulate all objects of real world based on Component Object Model (COM) technique proposed by Microsoft(tm). In this paper, introduce a conce...

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Main Authors: Tzu-Li Chang, 張自立
Other Authors: Chaio-Jang Hwang
Format: Others
Language:zh-TW
Published: 2001
Online Access:http://ndltd.ncl.edu.tw/handle/85405168366110832725
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spelling ndltd-TW-089YZU003920302015-10-13T12:14:43Z http://ndltd.ncl.edu.tw/handle/85405168366110832725 Design An Virtual World on Internet with Object-Oriented technique 物件化網路虛擬世界 Tzu-Li Chang 張自立 碩士 元智大學 資訊工程學系 89 Object-Oriented Network Virtual World (OONVW) architecture constructs an Internet Client/Server Virtual World to simulate all objects of real world based on Component Object Model (COM) technique proposed by Microsoft(tm). In this paper, introduce a concept to make connection of real world objects and Virtual World objects base on COM interface methodology. In the Virtual World, all objects are controlled by components management system. Without any constrain and assumption is added in components management system, the Virtual World's environment is total free because objects and interfaces are flexibly developed at run time. In network virtual world model, "VIEW" mechanism is used to realize network synchronized. User's (Client) view is mapped to proper region of Virtual World System (Server), all the objects and events are under component behavior control system. That means, as all user’ view region are synchronized, the whole network virtual world is synchronized. Chaio-Jang Hwang 黃朝章 2001 學位論文 ; thesis 36 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 元智大學 === 資訊工程學系 === 89 === Object-Oriented Network Virtual World (OONVW) architecture constructs an Internet Client/Server Virtual World to simulate all objects of real world based on Component Object Model (COM) technique proposed by Microsoft(tm). In this paper, introduce a concept to make connection of real world objects and Virtual World objects base on COM interface methodology. In the Virtual World, all objects are controlled by components management system. Without any constrain and assumption is added in components management system, the Virtual World's environment is total free because objects and interfaces are flexibly developed at run time. In network virtual world model, "VIEW" mechanism is used to realize network synchronized. User's (Client) view is mapped to proper region of Virtual World System (Server), all the objects and events are under component behavior control system. That means, as all user’ view region are synchronized, the whole network virtual world is synchronized.
author2 Chaio-Jang Hwang
author_facet Chaio-Jang Hwang
Tzu-Li Chang
張自立
author Tzu-Li Chang
張自立
spellingShingle Tzu-Li Chang
張自立
Design An Virtual World on Internet with Object-Oriented technique
author_sort Tzu-Li Chang
title Design An Virtual World on Internet with Object-Oriented technique
title_short Design An Virtual World on Internet with Object-Oriented technique
title_full Design An Virtual World on Internet with Object-Oriented technique
title_fullStr Design An Virtual World on Internet with Object-Oriented technique
title_full_unstemmed Design An Virtual World on Internet with Object-Oriented technique
title_sort design an virtual world on internet with object-oriented technique
publishDate 2001
url http://ndltd.ncl.edu.tw/handle/85405168366110832725
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