The Study on The Inreractive Motion Platform of A Flight Game

碩士 === 國立臺灣科技大學 === 機械工程系 === 89 === The purpose of this thesis is to develop a flight game entertaining system,which is the interactive dynamic simulation of Virtual Reality technique and 6-DOF platform . As a whole,the system can be divided into two major parts,VR system and Simulation system . In...

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Main Author: 王荏禾
Other Authors: 吳忠霖
Format: Others
Language:zh-TW
Published: 2001
Online Access:http://ndltd.ncl.edu.tw/handle/66533606763256347261
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spelling ndltd-TW-089NTUST4890822015-10-13T12:09:58Z http://ndltd.ncl.edu.tw/handle/66533606763256347261 The Study on The Inreractive Motion Platform of A Flight Game 互動式飛行遊戲機機電系統之研究 王荏禾 碩士 國立臺灣科技大學 機械工程系 89 The purpose of this thesis is to develop a flight game entertaining system,which is the interactive dynamic simulation of Virtual Reality technique and 6-DOF platform . As a whole,the system can be divided into two major parts,VR system and Simulation system . In the VR system,we make use of 3D Studio MAX to construct the scenes of the game,and we also use the 3D animation development tool NEMO to program the entire playing process . Moreover,we add dynamic motion equation of the flight vehicle into the game . The measurement of rotation and translation produced in the game can be used to induce the length of each leg of 6-DOF platform by the caculation of Inverse Kinematic Function . In the Simulation system,we read the length of each leg of 6-DOF platform through RS232 . With the help of PMAC control card,we drive 6 server motor driver so that the motor swirls to produce the length it needs . The movement platform generates all kinds of gestures,thus achieving the effect of interacting with the game . We hope that with the development of this flight game entertaining system,players who love flight games can have a much more different pleasure than before thanks to the visual,audio and dynamic effects this system produces . 吳忠霖 2001 學位論文 ; thesis 94 zh-TW
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description 碩士 === 國立臺灣科技大學 === 機械工程系 === 89 === The purpose of this thesis is to develop a flight game entertaining system,which is the interactive dynamic simulation of Virtual Reality technique and 6-DOF platform . As a whole,the system can be divided into two major parts,VR system and Simulation system . In the VR system,we make use of 3D Studio MAX to construct the scenes of the game,and we also use the 3D animation development tool NEMO to program the entire playing process . Moreover,we add dynamic motion equation of the flight vehicle into the game . The measurement of rotation and translation produced in the game can be used to induce the length of each leg of 6-DOF platform by the caculation of Inverse Kinematic Function . In the Simulation system,we read the length of each leg of 6-DOF platform through RS232 . With the help of PMAC control card,we drive 6 server motor driver so that the motor swirls to produce the length it needs . The movement platform generates all kinds of gestures,thus achieving the effect of interacting with the game . We hope that with the development of this flight game entertaining system,players who love flight games can have a much more different pleasure than before thanks to the visual,audio and dynamic effects this system produces .
author2 吳忠霖
author_facet 吳忠霖
王荏禾
author 王荏禾
spellingShingle 王荏禾
The Study on The Inreractive Motion Platform of A Flight Game
author_sort 王荏禾
title The Study on The Inreractive Motion Platform of A Flight Game
title_short The Study on The Inreractive Motion Platform of A Flight Game
title_full The Study on The Inreractive Motion Platform of A Flight Game
title_fullStr The Study on The Inreractive Motion Platform of A Flight Game
title_full_unstemmed The Study on The Inreractive Motion Platform of A Flight Game
title_sort study on the inreractive motion platform of a flight game
publishDate 2001
url http://ndltd.ncl.edu.tw/handle/66533606763256347261
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