The Study on The Inreractive Motion Platform of A Flight Game

碩士 === 國立臺灣科技大學 === 機械工程系 === 89 === The purpose of this thesis is to develop a flight game entertaining system,which is the interactive dynamic simulation of Virtual Reality technique and 6-DOF platform . As a whole,the system can be divided into two major parts,VR system and Simulation system . In...

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Bibliographic Details
Main Author: 王荏禾
Other Authors: 吳忠霖
Format: Others
Language:zh-TW
Published: 2001
Online Access:http://ndltd.ncl.edu.tw/handle/66533606763256347261
Description
Summary:碩士 === 國立臺灣科技大學 === 機械工程系 === 89 === The purpose of this thesis is to develop a flight game entertaining system,which is the interactive dynamic simulation of Virtual Reality technique and 6-DOF platform . As a whole,the system can be divided into two major parts,VR system and Simulation system . In the VR system,we make use of 3D Studio MAX to construct the scenes of the game,and we also use the 3D animation development tool NEMO to program the entire playing process . Moreover,we add dynamic motion equation of the flight vehicle into the game . The measurement of rotation and translation produced in the game can be used to induce the length of each leg of 6-DOF platform by the caculation of Inverse Kinematic Function . In the Simulation system,we read the length of each leg of 6-DOF platform through RS232 . With the help of PMAC control card,we drive 6 server motor driver so that the motor swirls to produce the length it needs . The movement platform generates all kinds of gestures,thus achieving the effect of interacting with the game . We hope that with the development of this flight game entertaining system,players who love flight games can have a much more different pleasure than before thanks to the visual,audio and dynamic effects this system produces .