The Impacts of Digital Design Media on Form-Making Discipline for Beginners

碩士 === 東海大學 === 建築學系 === 88 === What are the impacts, when applying digital design media to form-making discipline for the beginners? The purpose of this study is to explore and understand the strength and weakness of the application of digital media in design education. The freshmen of c...

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Bibliographic Details
Main Authors: Chang, Kuo-Chin, 張國欽
Other Authors: Liou, Shuenn-Ren
Format: Others
Language:zh-TW
Published: 2000
Online Access:http://ndltd.ncl.edu.tw/handle/47655185783754588320
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Summary:碩士 === 東海大學 === 建築學系 === 88 === What are the impacts, when applying digital design media to form-making discipline for the beginners? The purpose of this study is to explore and understand the strength and weakness of the application of digital media in design education. The freshmen of class 1999 from the Department of Architecture, Tunghai University were the participants of the study. The class was divided into digital and analog media group and assigned a same form-making exercise. The design exercise, "Collage to Cube", is a three-step exercise from “2D precedents study”, “2D collage composition” and “relief modeling” as a transition, to the “3D cube modeling”. The design thinking and the use of digital media as reflected in the students’ training process were documented and works by the two groups were collected for further investigation. After a detailed analysis, some strengths of digital media were revealed. For the 2D collage composition, during the design development phase, digital environment took no further advantages over analog environment, but the high productivity and elegant output capability resulted in more design alternatives and better presentations. In the modeling stages, the friendly 3D modeling environment with the properties of zero-gravity, de-materiality and visualized real-time productivity provided by digital design media allowed beginners to work on “trial and error” with less fears, so that, many sophisticated and complex spaces could be created. Nevertheless, many weaknesses came along with the strengths. To realize and control the complex models in virtual space thoroughly, spatial experiences, knowledge of form, and strategy of manipulation are required. For the beginner, the techniques of architectural drawings in both 2D orthographic and 3D sketches were under development. With a weak knowledge base on form and space, therefore, to understand the sophisticated and complicated form and space generated by digital media was beyond the beginner’s ability. Losing control in virtual space for beginners is more crucial than it is for experienced designers. The understanding and manipulation of form and space are the most important pedagogical concerns for beginners'' design education in architecture. Therefore, the merging of digital media with beginners’ form-making discipline has become a new challenge of pedagogical strategy.