Attribute-Preserving Progressive Meshes Simplification Using Quadric Error Metrics
碩士 === 國立臺灣科技大學 === 電機工程系 === 88 === Many applications in computer graphics and virtual reality require complex and highly detailed polygonal surface meshes. These surface meshes often possess attribute values such as colors, textures, and surface normals. Up to now, however, graphics har...
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ndltd-TW-088NTUST4420712016-01-29T04:18:55Z http://ndltd.ncl.edu.tw/handle/03712431693067047745 Attribute-Preserving Progressive Meshes Simplification Using Quadric Error Metrics 以二次曲面誤差量測的屬性保留漸進式網格之化簡 Shisu Yi-Haur 蕭一豪 碩士 國立臺灣科技大學 電機工程系 88 Many applications in computer graphics and virtual reality require complex and highly detailed polygonal surface meshes. These surface meshes often possess attribute values such as colors, textures, and surface normals. Up to now, however, graphics hardware devices can not handle complex surface meshes in real time. Thus, several types of accelerating techniques have been proposed to speed up the rendering process. The construction of multi-resolution meshes is an efficient and commonly-used technique that tries to reduce the polygon count of the mesh while maintaining the rendering quality. In this thesis, we present a surface simplification algorithm which can produce high quality approximations of surface meshes. The algorithm adopts iterative edge contractions to simplify surface meshes and quadric error metrics to obtain the error of the surface meshes as they are simplified. The experiment results are realy encouraged. Sometimes surface meshes have various attribute values and/or open boundaries. Accordingly, we apply the basic quadric error metric algorithm to develop a simple, fast, and less memory space approach to preserving both attribute values and boundary edges. From the experimental results, we can observe the efficiency of the approach is very satisfactory. Our algorithm also generates progressive meshes that can store the polygonal surface meshes in continuous multi-resolution. Such progressive meshes can perform rapid conversions between different resolutions. Fahn Chin-Shyurng 范欽雄 2000 學位論文 ; thesis 54 zh-TW |
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碩士 === 國立臺灣科技大學 === 電機工程系 === 88 === Many applications in computer graphics and virtual reality require complex and highly detailed polygonal surface meshes. These surface meshes often possess attribute values such as colors, textures, and surface normals. Up to now, however, graphics hardware devices can not handle complex surface meshes in real time. Thus, several types of accelerating techniques have been proposed to speed up the rendering process. The construction of multi-resolution meshes is an efficient and commonly-used technique that tries to reduce the polygon count of the mesh while maintaining the rendering quality.
In this thesis, we present a surface simplification algorithm which can produce high quality approximations of surface meshes. The algorithm adopts iterative edge contractions to simplify surface meshes and quadric error metrics to obtain the error of the surface meshes as they are simplified. The experiment results are realy encouraged.
Sometimes surface meshes have various attribute values and/or open boundaries. Accordingly, we apply the basic quadric error metric algorithm to develop a simple, fast, and less memory space approach to preserving both attribute values and boundary edges. From the experimental results, we can observe the efficiency of the approach is very satisfactory. Our algorithm also generates progressive meshes that can store the polygonal surface meshes in continuous multi-resolution. Such progressive meshes can perform rapid conversions between different resolutions.
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author2 |
Fahn Chin-Shyurng |
author_facet |
Fahn Chin-Shyurng Shisu Yi-Haur 蕭一豪 |
author |
Shisu Yi-Haur 蕭一豪 |
spellingShingle |
Shisu Yi-Haur 蕭一豪 Attribute-Preserving Progressive Meshes Simplification Using Quadric Error Metrics |
author_sort |
Shisu Yi-Haur |
title |
Attribute-Preserving Progressive Meshes Simplification Using Quadric Error Metrics |
title_short |
Attribute-Preserving Progressive Meshes Simplification Using Quadric Error Metrics |
title_full |
Attribute-Preserving Progressive Meshes Simplification Using Quadric Error Metrics |
title_fullStr |
Attribute-Preserving Progressive Meshes Simplification Using Quadric Error Metrics |
title_full_unstemmed |
Attribute-Preserving Progressive Meshes Simplification Using Quadric Error Metrics |
title_sort |
attribute-preserving progressive meshes simplification using quadric error metrics |
publishDate |
2000 |
url |
http://ndltd.ncl.edu.tw/handle/03712431693067047745 |
work_keys_str_mv |
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