Attribute-Preserving Progressive Meshes Simplification Using Quadric Error Metrics

碩士 === 國立臺灣科技大學 === 電機工程系 === 88 === Many applications in computer graphics and virtual reality require complex and highly detailed polygonal surface meshes. These surface meshes often possess attribute values such as colors, textures, and surface normals. Up to now, however, graphics har...

Full description

Bibliographic Details
Main Authors: Shisu Yi-Haur, 蕭一豪
Other Authors: Fahn Chin-Shyurng
Format: Others
Language:zh-TW
Published: 2000
Online Access:http://ndltd.ncl.edu.tw/handle/03712431693067047745
id ndltd-TW-088NTUST442071
record_format oai_dc
spelling ndltd-TW-088NTUST4420712016-01-29T04:18:55Z http://ndltd.ncl.edu.tw/handle/03712431693067047745 Attribute-Preserving Progressive Meshes Simplification Using Quadric Error Metrics 以二次曲面誤差量測的屬性保留漸進式網格之化簡 Shisu Yi-Haur 蕭一豪 碩士 國立臺灣科技大學 電機工程系 88 Many applications in computer graphics and virtual reality require complex and highly detailed polygonal surface meshes. These surface meshes often possess attribute values such as colors, textures, and surface normals. Up to now, however, graphics hardware devices can not handle complex surface meshes in real time. Thus, several types of accelerating techniques have been proposed to speed up the rendering process. The construction of multi-resolution meshes is an efficient and commonly-used technique that tries to reduce the polygon count of the mesh while maintaining the rendering quality. In this thesis, we present a surface simplification algorithm which can produce high quality approximations of surface meshes. The algorithm adopts iterative edge contractions to simplify surface meshes and quadric error metrics to obtain the error of the surface meshes as they are simplified. The experiment results are realy encouraged. Sometimes surface meshes have various attribute values and/or open boundaries. Accordingly, we apply the basic quadric error metric algorithm to develop a simple, fast, and less memory space approach to preserving both attribute values and boundary edges. From the experimental results, we can observe the efficiency of the approach is very satisfactory. Our algorithm also generates progressive meshes that can store the polygonal surface meshes in continuous multi-resolution. Such progressive meshes can perform rapid conversions between different resolutions. Fahn Chin-Shyurng 范欽雄 2000 學位論文 ; thesis 54 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 國立臺灣科技大學 === 電機工程系 === 88 === Many applications in computer graphics and virtual reality require complex and highly detailed polygonal surface meshes. These surface meshes often possess attribute values such as colors, textures, and surface normals. Up to now, however, graphics hardware devices can not handle complex surface meshes in real time. Thus, several types of accelerating techniques have been proposed to speed up the rendering process. The construction of multi-resolution meshes is an efficient and commonly-used technique that tries to reduce the polygon count of the mesh while maintaining the rendering quality. In this thesis, we present a surface simplification algorithm which can produce high quality approximations of surface meshes. The algorithm adopts iterative edge contractions to simplify surface meshes and quadric error metrics to obtain the error of the surface meshes as they are simplified. The experiment results are realy encouraged. Sometimes surface meshes have various attribute values and/or open boundaries. Accordingly, we apply the basic quadric error metric algorithm to develop a simple, fast, and less memory space approach to preserving both attribute values and boundary edges. From the experimental results, we can observe the efficiency of the approach is very satisfactory. Our algorithm also generates progressive meshes that can store the polygonal surface meshes in continuous multi-resolution. Such progressive meshes can perform rapid conversions between different resolutions.
author2 Fahn Chin-Shyurng
author_facet Fahn Chin-Shyurng
Shisu Yi-Haur
蕭一豪
author Shisu Yi-Haur
蕭一豪
spellingShingle Shisu Yi-Haur
蕭一豪
Attribute-Preserving Progressive Meshes Simplification Using Quadric Error Metrics
author_sort Shisu Yi-Haur
title Attribute-Preserving Progressive Meshes Simplification Using Quadric Error Metrics
title_short Attribute-Preserving Progressive Meshes Simplification Using Quadric Error Metrics
title_full Attribute-Preserving Progressive Meshes Simplification Using Quadric Error Metrics
title_fullStr Attribute-Preserving Progressive Meshes Simplification Using Quadric Error Metrics
title_full_unstemmed Attribute-Preserving Progressive Meshes Simplification Using Quadric Error Metrics
title_sort attribute-preserving progressive meshes simplification using quadric error metrics
publishDate 2000
url http://ndltd.ncl.edu.tw/handle/03712431693067047745
work_keys_str_mv AT shisuyihaur attributepreservingprogressivemeshessimplificationusingquadricerrormetrics
AT xiāoyīháo attributepreservingprogressivemeshessimplificationusingquadricerrormetrics
AT shisuyihaur yǐèrcìqūmiànwùchàliàngcèdeshǔxìngbǎoliújiànjìnshìwǎnggézhīhuàjiǎn
AT xiāoyīháo yǐèrcìqūmiànwùchàliàngcèdeshǔxìngbǎoliújiànjìnshìwǎnggézhīhuàjiǎn
_version_ 1718168141998063616