HIVE Encoder/Decoder for Creating Virtual Actor by Using Video Computing Technology

碩士 === 國立清華大學 === 電機工程學系 === 88 === In this thesis, a real-time Human In Virtual Environment (HIVE) system is developed that can track and analyze human body motion in a real environment and then simulate a synthetic actor in virtual environment. Here we propose a model-based method to analyze the r...

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Main Authors: Jung-Ching Lin, 林中青
Other Authors: Chung-Lin Huang
Format: Others
Language:en_US
Published: 2000
Online Access:http://ndltd.ncl.edu.tw/handle/86257054217183041142
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spelling ndltd-TW-088NTHU04420722016-07-08T04:23:17Z http://ndltd.ncl.edu.tw/handle/86257054217183041142 HIVE Encoder/Decoder for Creating Virtual Actor by Using Video Computing Technology 利用視訊計算技術來建構虛擬人的HIVE編解碼器 Jung-Ching Lin 林中青 碩士 國立清華大學 電機工程學系 88 In this thesis, a real-time Human In Virtual Environment (HIVE) system is developed that can track and analyze human body motion in a real environment and then simulate a synthetic actor in virtual environment. Here we propose a model-based method to analyze the real human motion, and then synthesize a virtual actor performing the same action. This system consists of four phases: segmentation, 3D human model generation, human motion analysis and virtual actor emulation. In the segmentation phase, we generate the background model first, and then subtract the image sequence from the background model to extract the foreground object. In 3D human model generation phase, we analyze the foreground image and estimate the shape parameters of the 3D human model such as the length and radius of limbs. In human motion analysis phase, we change the motion parameters of the 3D human model and then project the 3D human model onto 2D image plane to match the 2D model with the foreground human body silhouette, so that we can estimate the motion parameters. Finally, we create a 3D virtual actor by computer graphic OpenGL. Chung-Lin Huang 黃仲陵 2000 學位論文 ; thesis 48 en_US
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description 碩士 === 國立清華大學 === 電機工程學系 === 88 === In this thesis, a real-time Human In Virtual Environment (HIVE) system is developed that can track and analyze human body motion in a real environment and then simulate a synthetic actor in virtual environment. Here we propose a model-based method to analyze the real human motion, and then synthesize a virtual actor performing the same action. This system consists of four phases: segmentation, 3D human model generation, human motion analysis and virtual actor emulation. In the segmentation phase, we generate the background model first, and then subtract the image sequence from the background model to extract the foreground object. In 3D human model generation phase, we analyze the foreground image and estimate the shape parameters of the 3D human model such as the length and radius of limbs. In human motion analysis phase, we change the motion parameters of the 3D human model and then project the 3D human model onto 2D image plane to match the 2D model with the foreground human body silhouette, so that we can estimate the motion parameters. Finally, we create a 3D virtual actor by computer graphic OpenGL.
author2 Chung-Lin Huang
author_facet Chung-Lin Huang
Jung-Ching Lin
林中青
author Jung-Ching Lin
林中青
spellingShingle Jung-Ching Lin
林中青
HIVE Encoder/Decoder for Creating Virtual Actor by Using Video Computing Technology
author_sort Jung-Ching Lin
title HIVE Encoder/Decoder for Creating Virtual Actor by Using Video Computing Technology
title_short HIVE Encoder/Decoder for Creating Virtual Actor by Using Video Computing Technology
title_full HIVE Encoder/Decoder for Creating Virtual Actor by Using Video Computing Technology
title_fullStr HIVE Encoder/Decoder for Creating Virtual Actor by Using Video Computing Technology
title_full_unstemmed HIVE Encoder/Decoder for Creating Virtual Actor by Using Video Computing Technology
title_sort hive encoder/decoder for creating virtual actor by using video computing technology
publishDate 2000
url http://ndltd.ncl.edu.tw/handle/86257054217183041142
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AT línzhōngqīng lìyòngshìxùnjìsuànjìshùláijiàngòuxūnǐréndehivebiānjiěmǎqì
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