A Study on Distributed Multi-User Virtual Reality System
碩士 === 國立交通大學 === 資訊科學系 === 88 === With the great improvement of network speed, computer CPU power and graphical capability, it is gradually becoming possible to develop virtual reality systems participated by multi-users via networks. Virtual Reality Modeling Language (VRML) is a standar...
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ndltd-TW-088NCTU03940592015-10-13T10:59:52Z http://ndltd.ncl.edu.tw/handle/38141102673716752598 A Study on Distributed Multi-User Virtual Reality System 分散式多人互動虛擬實境系統之研究 Hung-Chun Chiu 邱鴻鈞 碩士 國立交通大學 資訊科學系 88 With the great improvement of network speed, computer CPU power and graphical capability, it is gradually becoming possible to develop virtual reality systems participated by multi-users via networks. Virtual Reality Modeling Language (VRML) is a standard for modeling 3D virtual worlds under WWW; however, the current version of VRML does not support interaction between multiple users. To overcome this shortcoming of VRML, we can employ JAVA to enable network communication among participant computers and External Authoring Interface (EAI) to facilitate control over the local scene data of a virtual environment. In this paper, we propose an architecture for a client-server multi-user virtual reality system that is realized by VRML, JAVA, and EAI. In this paper, we refine the PDUs proposed in DIS to encapsulate messages transferred in our system. A pre-buffering method and dead reckoning are leveraged to overcome the disadvantages of TCP. Finally, the results and demonstration of our system are also introduced in this paper. Hao-Ren Ke Zen-Chun Shih 柯皓仁 施仁忠 2000 學位論文 ; thesis 47 zh-TW |
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碩士 === 國立交通大學 === 資訊科學系 === 88 === With the great improvement of network speed, computer CPU power and graphical capability, it is gradually becoming possible to develop virtual reality systems participated by multi-users via networks.
Virtual Reality Modeling Language (VRML) is a standard for modeling 3D virtual worlds under WWW; however, the current version of VRML does not support interaction between multiple users. To overcome this shortcoming of VRML, we can employ JAVA to enable network communication among participant computers and External Authoring Interface (EAI) to facilitate control over the local scene data of a virtual environment. In this paper, we propose an architecture for a client-server multi-user virtual reality system that is realized by VRML, JAVA, and EAI.
In this paper, we refine the PDUs proposed in DIS to encapsulate messages transferred in our system. A pre-buffering method and dead reckoning are leveraged to overcome the disadvantages of TCP. Finally, the results and demonstration of our system are also introduced in this paper.
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Hao-Ren Ke |
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Hao-Ren Ke Hung-Chun Chiu 邱鴻鈞 |
author |
Hung-Chun Chiu 邱鴻鈞 |
spellingShingle |
Hung-Chun Chiu 邱鴻鈞 A Study on Distributed Multi-User Virtual Reality System |
author_sort |
Hung-Chun Chiu |
title |
A Study on Distributed Multi-User Virtual Reality System |
title_short |
A Study on Distributed Multi-User Virtual Reality System |
title_full |
A Study on Distributed Multi-User Virtual Reality System |
title_fullStr |
A Study on Distributed Multi-User Virtual Reality System |
title_full_unstemmed |
A Study on Distributed Multi-User Virtual Reality System |
title_sort |
study on distributed multi-user virtual reality system |
publishDate |
2000 |
url |
http://ndltd.ncl.edu.tw/handle/38141102673716752598 |
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