A Case Study of Game-Based Learning Software and Intrinsic Motivation
碩士 === 國立臺灣師範大學 === 資訊教育研究所 === 87 === Malone suggested challenge, fantasy, and curiosity are the three key factors that make computer games fun. In this study, we employed a qualitative research method to investigate the characteristics of game-based learning software that motivates elementary stu...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
1999
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Online Access: | http://ndltd.ncl.edu.tw/handle/50182598988186057424 |