A Case Study of Game-Based Learning Software and Intrinsic Motivation

碩士 === 國立臺灣師範大學 === 資訊教育研究所 === 87 === Malone suggested challenge, fantasy, and curiosity are the three key factors that make computer games fun. In this study, we employed a qualitative research method to investigate the characteristics of game-based learning software that motivates elementary stu...

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Bibliographic Details
Main Authors: Li Wei-Hsu, 李偉旭
Other Authors: Wu Cheng-Chih
Format: Others
Language:zh-TW
Published: 1999
Online Access:http://ndltd.ncl.edu.tw/handle/50182598988186057424