View-dependent Progressive-mesh Terrain Browsing with Dynamic Loading
碩士 === 國立中央大學 === 資訊工程研究所 === 87 === In this paper, a study of view-dependent terrain modeling based on the progressive mesh (PM) with dynamic loading technique is proposed. The view-dependent progressive mesh is a multiresolution modeling method in which a triangle mesh can be selectivel...
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ndltd-TW-087NCU003920132016-07-11T04:13:52Z http://ndltd.ncl.edu.tw/handle/05720200392019729424 View-dependent Progressive-mesh Terrain Browsing with Dynamic Loading 動態載入式的視點相關漸進網格地形展示 Chung-chieh Huang 黃崇杰 碩士 國立中央大學 資訊工程研究所 87 In this paper, a study of view-dependent terrain modeling based on the progressive mesh (PM) with dynamic loading technique is proposed. The view-dependent progressive mesh is a multiresolution modeling method in which a triangle mesh can be selectively refined according to the view parameters. For a large-scaled terrain mesh, constructing the PM representation is very time-consuming; moreover, it is generally impractical to load the whole PM structure into memory. In this study, we partition a large-scaled terrain mesh into blocks and then dynamically load the necessary terrain blocks for browsing. In addition, several improvements on the approach are also proposed, which are: (i) exact view-frustum calculation, (ii) detecting and resolving the “fold-back” problems, and (iii) solving the boundary vertex matching problems of adjacent terrain blocks in dynamic loading. Din-Chang Tseng 曾定章 1999 學位論文 ; thesis 77 en_US |
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碩士 === 國立中央大學 === 資訊工程研究所 === 87 === In this paper, a study of view-dependent terrain modeling based on the progressive mesh (PM) with dynamic loading technique is proposed. The view-dependent progressive mesh is a multiresolution modeling method in which a triangle mesh can be selectively refined according to the view parameters. For a large-scaled terrain mesh, constructing the PM representation is very time-consuming; moreover, it is generally impractical to load the whole PM structure into memory. In this study, we partition a large-scaled terrain mesh into blocks and then dynamically load the necessary terrain blocks for browsing. In addition, several improvements on the approach are also proposed, which are: (i) exact view-frustum calculation, (ii) detecting and resolving the “fold-back” problems, and (iii) solving the boundary vertex matching problems of adjacent terrain blocks in dynamic loading.
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Din-Chang Tseng |
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Din-Chang Tseng Chung-chieh Huang 黃崇杰 |
author |
Chung-chieh Huang 黃崇杰 |
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Chung-chieh Huang 黃崇杰 View-dependent Progressive-mesh Terrain Browsing with Dynamic Loading |
author_sort |
Chung-chieh Huang |
title |
View-dependent Progressive-mesh Terrain Browsing with Dynamic Loading |
title_short |
View-dependent Progressive-mesh Terrain Browsing with Dynamic Loading |
title_full |
View-dependent Progressive-mesh Terrain Browsing with Dynamic Loading |
title_fullStr |
View-dependent Progressive-mesh Terrain Browsing with Dynamic Loading |
title_full_unstemmed |
View-dependent Progressive-mesh Terrain Browsing with Dynamic Loading |
title_sort |
view-dependent progressive-mesh terrain browsing with dynamic loading |
publishDate |
1999 |
url |
http://ndltd.ncl.edu.tw/handle/05720200392019729424 |
work_keys_str_mv |
AT chungchiehhuang viewdependentprogressivemeshterrainbrowsingwithdynamicloading AT huángchóngjié viewdependentprogressivemeshterrainbrowsingwithdynamicloading AT chungchiehhuang dòngtàizàirùshìdeshìdiǎnxiāngguānjiànjìnwǎnggédexíngzhǎnshì AT huángchóngjié dòngtàizàirùshìdeshìdiǎnxiāngguānjiànjìnwǎnggédexíngzhǎnshì |
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1718344138559062016 |