Datapath design for fast 3Dgraphic processing

碩士 === 國立交通大學 === 電子工程系 === 87 === In this thesis, our goal is to design and optimize new efficient processing cores for 3D graphics. This these is divided into three parts: (I) The datapath design for geometric transformation: First we analysis basic geometric transformation operations u...

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Main Authors: Ding-Zhou Duan, 段鼎洲
Other Authors: Sau-Gee Chen
Format: Others
Language:en_US
Published: 1999
Online Access:http://ndltd.ncl.edu.tw/handle/87167667836725607388
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spelling ndltd-TW-087NCTU04280732016-07-11T04:13:36Z http://ndltd.ncl.edu.tw/handle/87167667836725607388 Datapath design for fast 3Dgraphic processing 三維電腦繪圖之運算模組設計 Ding-Zhou Duan 段鼎洲 碩士 國立交通大學 電子工程系 87 In this thesis, our goal is to design and optimize new efficient processing cores for 3D graphics. This these is divided into three parts: (I) The datapath design for geometric transformation: First we analysis basic geometric transformation operations used in 3D graphics. Based on the special features of matrix-vector multiplication for geometric transformation, we design a simple architecture that eliminates redundant multiplication. (II) A fused efficient VLSI implementation of radix 2 floating-point arithmetic unit is presented, which is capable of doing division, square root and multiplication. To make the quotient/ root digit's selection function simple, over-redundant radix 2 representation is used. The arithmetic unit complies with IEEE's binary floating-point standard. (III) The datapath design for 3D graphic shading. We introduce some shading methods that are usually used for 3D graphics. A VLSI architecture is designed for Phong shading, which has the best performance for 3D graphics shading. Our targets for this architecture are to decrease the computation of CPU and can arrive the speed's requires for 3D graphics. Sau-Gee Chen 陳紹基 1999 學位論文 ; thesis 136 en_US
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description 碩士 === 國立交通大學 === 電子工程系 === 87 === In this thesis, our goal is to design and optimize new efficient processing cores for 3D graphics. This these is divided into three parts: (I) The datapath design for geometric transformation: First we analysis basic geometric transformation operations used in 3D graphics. Based on the special features of matrix-vector multiplication for geometric transformation, we design a simple architecture that eliminates redundant multiplication. (II) A fused efficient VLSI implementation of radix 2 floating-point arithmetic unit is presented, which is capable of doing division, square root and multiplication. To make the quotient/ root digit's selection function simple, over-redundant radix 2 representation is used. The arithmetic unit complies with IEEE's binary floating-point standard. (III) The datapath design for 3D graphic shading. We introduce some shading methods that are usually used for 3D graphics. A VLSI architecture is designed for Phong shading, which has the best performance for 3D graphics shading. Our targets for this architecture are to decrease the computation of CPU and can arrive the speed's requires for 3D graphics.
author2 Sau-Gee Chen
author_facet Sau-Gee Chen
Ding-Zhou Duan
段鼎洲
author Ding-Zhou Duan
段鼎洲
spellingShingle Ding-Zhou Duan
段鼎洲
Datapath design for fast 3Dgraphic processing
author_sort Ding-Zhou Duan
title Datapath design for fast 3Dgraphic processing
title_short Datapath design for fast 3Dgraphic processing
title_full Datapath design for fast 3Dgraphic processing
title_fullStr Datapath design for fast 3Dgraphic processing
title_full_unstemmed Datapath design for fast 3Dgraphic processing
title_sort datapath design for fast 3dgraphic processing
publishDate 1999
url http://ndltd.ncl.edu.tw/handle/87167667836725607388
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