一個利用投影不變量的貼圖演算法

碩士 === 中正理工學院 === 電機工程研究所 === 87 === The key point in texture mapping techniques is the geometric transformation between pixels on screen image and texture image. In a perspective projection viewing system, the geometric transformation is a perspective transformation which involves division operatio...

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Main Authors: Tsai Ming Chou, 蔡明洲
Other Authors: Tsorng-Lin Chia
Format: Others
Language:zh-TW
Published: 1999
Online Access:http://ndltd.ncl.edu.tw/handle/21713458796159736715
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spelling ndltd-TW-087CCIT04420072016-02-03T04:32:13Z http://ndltd.ncl.edu.tw/handle/21713458796159736715 一個利用投影不變量的貼圖演算法 Tsai Ming Chou 蔡明洲 碩士 中正理工學院 電機工程研究所 87 The key point in texture mapping techniques is the geometric transformation between pixels on screen image and texture image. In a perspective projection viewing system, the geometric transformation is a perspective transformation which involves division operations. It takes heavy computational cost for the transformation of pixels in high resolution images. So, many approximative alternatives were proposed to reduce the execution time for the transformation. However, there exists errors in the approximation of transformation. Actually, it is a trade-off problem in correction and efficiency for texture mapping. In this thesis, an invariant property, cross ratio of four collinear points in perspective projective, is adopted to get a fast texture mapping technique. Only two addition operations and one subdivision operation for each pixel are needed to implement the perspective transformation in our method. It ensures the correction of perspective transformation and reduces the computation load. Experimental results have proved the correctness and superiority in our proposed method. Tsorng-Lin Chia 賈叢林 1999 學位論文 ; thesis 70 zh-TW
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language zh-TW
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description 碩士 === 中正理工學院 === 電機工程研究所 === 87 === The key point in texture mapping techniques is the geometric transformation between pixels on screen image and texture image. In a perspective projection viewing system, the geometric transformation is a perspective transformation which involves division operations. It takes heavy computational cost for the transformation of pixels in high resolution images. So, many approximative alternatives were proposed to reduce the execution time for the transformation. However, there exists errors in the approximation of transformation. Actually, it is a trade-off problem in correction and efficiency for texture mapping. In this thesis, an invariant property, cross ratio of four collinear points in perspective projective, is adopted to get a fast texture mapping technique. Only two addition operations and one subdivision operation for each pixel are needed to implement the perspective transformation in our method. It ensures the correction of perspective transformation and reduces the computation load. Experimental results have proved the correctness and superiority in our proposed method.
author2 Tsorng-Lin Chia
author_facet Tsorng-Lin Chia
Tsai Ming Chou
蔡明洲
author Tsai Ming Chou
蔡明洲
spellingShingle Tsai Ming Chou
蔡明洲
一個利用投影不變量的貼圖演算法
author_sort Tsai Ming Chou
title 一個利用投影不變量的貼圖演算法
title_short 一個利用投影不變量的貼圖演算法
title_full 一個利用投影不變量的貼圖演算法
title_fullStr 一個利用投影不變量的貼圖演算法
title_full_unstemmed 一個利用投影不變量的貼圖演算法
title_sort 一個利用投影不變量的貼圖演算法
publishDate 1999
url http://ndltd.ncl.edu.tw/handle/21713458796159736715
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