Shape Design Using Binocular Technique

碩士 === 大同工學院 === 資訊工程研究所 === 86 === The development of human computer interface has been greatly improved with the rapid progress of VR (Virtual Reality) technology. By attaching sensors on the object, the computer can promptly and accurately track its configuration in three space. This t...

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Bibliographic Details
Main Authors: Teng Yung-Hai, 鄧永亥
Other Authors: Jyun-Ming Chen
Format: Others
Language:zh-TW
Published: 1998
Online Access:http://ndltd.ncl.edu.tw/handle/96128776437427065354
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spelling ndltd-TW-086TTIT03920082015-10-13T17:34:49Z http://ndltd.ncl.edu.tw/handle/96128776437427065354 Shape Design Using Binocular Technique 運用視覺技術之外型設計 Teng Yung-Hai 鄧永亥 碩士 大同工學院 資訊工程研究所 86 The development of human computer interface has been greatly improved with the rapid progress of VR (Virtual Reality) technology. By attaching sensors on the object, the computer can promptly and accurately track its configuration in three space. This thesis discusses a particular application using these tracking devices in geometry design.Combining the superior VR interface of technology, the CAGD (Computer Aided Geometry Design) systems upgrade from the traditional two dimensional design interface into a new three dimensional designing system. This direct designing interface facilitates more intuitive and productive design methods for creating three dimensional geometry.Typically, magnetic and mechanical trackers are used in practice. The problems of inaccuracy (due to magnetic interference) and work range limitation are often noted. This research proposes a new tracking interface using the stereopsis to solve these problems. Several shape design methods as also implemented to validate the effectuation of this interface. Other issues such as the costand the accuracy of this interface are also discussed. Jyun-Ming Chen 陳俊銘 1998 學位論文 ; thesis 0 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 大同工學院 === 資訊工程研究所 === 86 === The development of human computer interface has been greatly improved with the rapid progress of VR (Virtual Reality) technology. By attaching sensors on the object, the computer can promptly and accurately track its configuration in three space. This thesis discusses a particular application using these tracking devices in geometry design.Combining the superior VR interface of technology, the CAGD (Computer Aided Geometry Design) systems upgrade from the traditional two dimensional design interface into a new three dimensional designing system. This direct designing interface facilitates more intuitive and productive design methods for creating three dimensional geometry.Typically, magnetic and mechanical trackers are used in practice. The problems of inaccuracy (due to magnetic interference) and work range limitation are often noted. This research proposes a new tracking interface using the stereopsis to solve these problems. Several shape design methods as also implemented to validate the effectuation of this interface. Other issues such as the costand the accuracy of this interface are also discussed.
author2 Jyun-Ming Chen
author_facet Jyun-Ming Chen
Teng Yung-Hai
鄧永亥
author Teng Yung-Hai
鄧永亥
spellingShingle Teng Yung-Hai
鄧永亥
Shape Design Using Binocular Technique
author_sort Teng Yung-Hai
title Shape Design Using Binocular Technique
title_short Shape Design Using Binocular Technique
title_full Shape Design Using Binocular Technique
title_fullStr Shape Design Using Binocular Technique
title_full_unstemmed Shape Design Using Binocular Technique
title_sort shape design using binocular technique
publishDate 1998
url http://ndltd.ncl.edu.tw/handle/96128776437427065354
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AT dèngyǒnghài shapedesignusingbinoculartechnique
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AT dèngyǒnghài yùnyòngshìjuéjìshùzhīwàixíngshèjì
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