Simulation of Indoor Sound Wave Propagation using 2.5D SBR-Image Method

碩士 === 國立臺灣大學 === 電機工程學系 === 86 === In this thesis,we will propose a method,the 2.5D SBR-image method, to simulate sound wave propagation in a large empty room.First,we simplify a 3D problem into a 2D one by initially neglecting the third dimension.Then,w...

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Main Authors: Chiang, I-Ting, 江怡霆
Other Authors: Shyh-Kang Jeng
Format: Others
Language:zh-TW
Published: 1998
Online Access:http://ndltd.ncl.edu.tw/handle/21489825061481380074
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spelling ndltd-TW-086NTU004421852016-06-29T04:13:50Z http://ndltd.ncl.edu.tw/handle/21489825061481380074 Simulation of Indoor Sound Wave Propagation using 2.5D SBR-Image Method 室內聲波傳播之2.5維彈跳射線法模擬 Chiang, I-Ting 江怡霆 碩士 國立臺灣大學 電機工程學系 86 In this thesis,we will propose a method,the 2.5D SBR-image method, to simulate sound wave propagation in a large empty room.First,we simplify a 3D problem into a 2D one by initially neglecting the third dimension.Then,we shoot 2D ray tubes from a sound source until it hits a wall which we assume to be a rigid wall in most cases for simplicity.In accordance with the law of reflection,we can trace the ray tube in its new direction towards the next wall.In every bounce, we have to examine if the receiver falls within the ray tube.Once it does,an exact 2D ray path is determined and we consider the effect of the third dimension at the same time.Finally,we calculate the field due to the correspondent image along the real 3D ray path.This procedure repeated until all of the ray tubes have been traced.By superposition, we are able to calculate the contribution of every equivalent sound source individually.Compared with the original 3D SBR-image method, 2.5D SBR-image method is more efficient and time-saving.By this method, we computed the distribution of sound pressure in different kinds of buildings.The results are rather satisfactory. Shyh-Kang Jeng 鄭士康 1998 學位論文 ; thesis 2 zh-TW
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description 碩士 === 國立臺灣大學 === 電機工程學系 === 86 === In this thesis,we will propose a method,the 2.5D SBR-image method, to simulate sound wave propagation in a large empty room.First,we simplify a 3D problem into a 2D one by initially neglecting the third dimension.Then,we shoot 2D ray tubes from a sound source until it hits a wall which we assume to be a rigid wall in most cases for simplicity.In accordance with the law of reflection,we can trace the ray tube in its new direction towards the next wall.In every bounce, we have to examine if the receiver falls within the ray tube.Once it does,an exact 2D ray path is determined and we consider the effect of the third dimension at the same time.Finally,we calculate the field due to the correspondent image along the real 3D ray path.This procedure repeated until all of the ray tubes have been traced.By superposition, we are able to calculate the contribution of every equivalent sound source individually.Compared with the original 3D SBR-image method, 2.5D SBR-image method is more efficient and time-saving.By this method, we computed the distribution of sound pressure in different kinds of buildings.The results are rather satisfactory.
author2 Shyh-Kang Jeng
author_facet Shyh-Kang Jeng
Chiang, I-Ting
江怡霆
author Chiang, I-Ting
江怡霆
spellingShingle Chiang, I-Ting
江怡霆
Simulation of Indoor Sound Wave Propagation using 2.5D SBR-Image Method
author_sort Chiang, I-Ting
title Simulation of Indoor Sound Wave Propagation using 2.5D SBR-Image Method
title_short Simulation of Indoor Sound Wave Propagation using 2.5D SBR-Image Method
title_full Simulation of Indoor Sound Wave Propagation using 2.5D SBR-Image Method
title_fullStr Simulation of Indoor Sound Wave Propagation using 2.5D SBR-Image Method
title_full_unstemmed Simulation of Indoor Sound Wave Propagation using 2.5D SBR-Image Method
title_sort simulation of indoor sound wave propagation using 2.5d sbr-image method
publishDate 1998
url http://ndltd.ncl.edu.tw/handle/21489825061481380074
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