Summary: | 碩士 === 國立交通大學 === 應用藝術研究所 === 86 === Creativity has been a common issue in many research
fields. However, thediscussion about creativity in the design
thinking field are still in the preliminarystage. There are few
empirical studies talked about creativity in aspect of problem-
finding. Csikszentmihalyi and Getzels(1976) have studied
creativity inthe field of art with cognitive approach. They
found that the time spend on the concern for problem-finding
before beginning to draw are significantly related to
creativity. This research attempt to study the following subject
matters: during the process of architecture design, do the rate
of problem-finding and problem-solving play an important and
influential role to creativity. Moreover, this research tries to
find some related phenomena and tries to identify a preliminary
model about architectural design creativity and problem-finding.
The method for this empirical research is protocol analysis. The
work of the first experiment is to choose two subjects from
eighteen students. One subject is a good designer with great
creative ability; the other one is a good designer with weak
creative ability. The work of the second experiment is protocol
analysis experiment. The subject is required to think aloud in
the design process. Protocol data is collected and encoded. Then
the analysis is proceed by the transcript. The result of
the empirical research reveals that problem-finding play an
important and influential role to creativity. Moreover, the
result also reveals that design process can be divided into two
stage: problem-finding stage and problem-solving stage. Only the
problem-finding stage plays an important role to creativity.
Finally, we discover that there are two different kinds of
problem-finding in the design process. Only one of them can
influence creativity.
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