Real Batting in an Immersive and Interactive Virtual Reality Baseball Game
碩士 === 國立交通大學 === 資訊工程學系 === 85 === The thesis is concerned with a virtual reality baseball system in which a real person can swing a real bat to hit the virtual baseball seen on the worn HMD(Head-Mounted Display). The main purpose is to bring in both the...
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ndltd-TW-085NCTU03920572015-10-13T17:59:38Z http://ndltd.ncl.edu.tw/handle/20249894117637667533 Real Batting in an Immersive and Interactive Virtual Reality Baseball Game 融入與互動式虛擬棒球遊戲中真人揮棒打擊 Hsieh, Ning 謝寧 碩士 國立交通大學 資訊工程學系 85 The thesis is concerned with a virtual reality baseball system in which a real person can swing a real bat to hit the virtual baseball seen on the worn HMD(Head-Mounted Display). The main purpose is to bring in both the theory and technique of computer vision into virtual reality and, with the help of basic image processing skills, to design and implement a game. The game aims at emphasizing the real person, and real bat immersed in virtual world and the interaction between them.Our method uses two properly mounted TV cameras and carries out camera calibration. A user enters in the common view field of the two cameras, then judges how the baseball, generated by virtual reality skills and seen from the stereo HMD worn, is flying and decides how to swing the bat in his hands. Through two frame grabbers, we store the image data of the real person''s swinging from the two respective TV cameras into the memory instantly.By means of simple and fast image processing techniques, we pick up the feature points of the bat, and calculate the bat position in 3D world coordinate system. Then we send the bat position from the image processing platform to the VR platform via network, and test its collision with the 3D virtual baseball at all instants. If hit, we estimate whether the ball is a fly ball, a line drive, or a ground ball? A fair or a foul? All these judgements are based on the striking force and position.The thesis not only describes the theory of the whole system and its implementation, but also reports the experiments about the user* s play in the actual game. Zen Chen 陳 稔 1997 學位論文 ; thesis 63 zh-TW |
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碩士 === 國立交通大學 === 資訊工程學系 === 85 === The thesis is concerned with a virtual reality baseball system
in which a real person can swing a real bat to hit the virtual
baseball seen on the worn HMD(Head-Mounted Display). The main
purpose is to bring in both the theory and technique of computer
vision into virtual reality and, with the help of basic image
processing skills, to design and implement a game. The game aims
at emphasizing the real person, and real bat immersed in virtual
world and the interaction between them.Our method uses two
properly mounted TV cameras and carries out camera calibration.
A user enters in the common view field of the two cameras, then
judges how the baseball, generated by virtual reality skills and
seen from the stereo HMD worn, is flying and decides how to
swing the bat in his hands. Through two frame grabbers, we store
the image data of the real person''s swinging from the two
respective TV cameras into the memory instantly.By means of
simple and fast image processing techniques, we pick up the
feature points of the bat, and calculate the bat position in 3D
world coordinate system. Then we send the bat position from the
image processing platform to the VR platform via network, and
test its collision with the 3D virtual baseball at all instants.
If hit, we estimate whether the ball is a fly ball, a line
drive, or a ground ball? A fair or a foul? All these judgements
are based on the striking force and position.The thesis not only
describes the theory of the whole system and its
implementation, but also reports the experiments about the user*
s play in the actual game.
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author2 |
Zen Chen |
author_facet |
Zen Chen Hsieh, Ning 謝寧 |
author |
Hsieh, Ning 謝寧 |
spellingShingle |
Hsieh, Ning 謝寧 Real Batting in an Immersive and Interactive Virtual Reality Baseball Game |
author_sort |
Hsieh, Ning |
title |
Real Batting in an Immersive and Interactive Virtual Reality Baseball Game |
title_short |
Real Batting in an Immersive and Interactive Virtual Reality Baseball Game |
title_full |
Real Batting in an Immersive and Interactive Virtual Reality Baseball Game |
title_fullStr |
Real Batting in an Immersive and Interactive Virtual Reality Baseball Game |
title_full_unstemmed |
Real Batting in an Immersive and Interactive Virtual Reality Baseball Game |
title_sort |
real batting in an immersive and interactive virtual reality baseball game |
publishDate |
1997 |
url |
http://ndltd.ncl.edu.tw/handle/20249894117637667533 |
work_keys_str_mv |
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