3D Animation Authoring and Playback System with Open Architecture

碩士 === 國立交通大學 === 資訊工程學系 === 85 === In the traditional 3D animation authoring environment, a user can only use primitive controls for movement and action of an object in the virtual 3D world. It is extremely difficult to make object to pe...

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Bibliographic Details
Main Authors: Wang, Tze-Yu, 王子裕
Other Authors: Jenn-Hann Liou
Format: Others
Language:zh-TW
Published: 1997
Online Access:http://ndltd.ncl.edu.tw/handle/31797872558280564255
Description
Summary:碩士 === 國立交通大學 === 資訊工程學系 === 85 === In the traditional 3D animation authoring environment, a user can only use primitive controls for movement and action of an object in the virtual 3D world. It is extremely difficult to make object to perform more sophisticated actions, such as running of human beings or eating of animals. In this thesis, we attempt to develop a new architecture of 3D animation authoring environment. With this architecture, first, we provide the basic capabilities of 3D animation authoring and control. Second, we specify the specification of actor component. Creative engineers who are familiar with DirectX can develop various actors to achieve complex or special effects, such as morphing. Especially, the capabilities of multimedia of windows system can be combined with 3D animation to achieve even higher degree of reality. Finally, we use the concept of film production. A user can think of himself as a movie director. He designs the scene, chooses the actors, arranges every movement of the actors to create a story.We believe :(1) DirectX is an important development on personal computer. More and more people will use it in some way.(2) Open architecture can keep a system to grow and get more and more powerful, while its user can concentrate on his production.