Summary: | 碩士 === 國立交通大學 === 資訊工程學系 === 85 === In the traditional 3D animation authoring environment, a user
can only use primitive controls for movement and action of an
object in the virtual 3D world. It is extremely difficult to
make object to perform more sophisticated actions, such as
running of human beings or eating of animals. In this thesis, we
attempt to develop a new architecture of 3D animation authoring
environment. With this architecture, first, we provide the
basic capabilities of 3D animation authoring and control.
Second, we specify the specification of actor component.
Creative engineers who are familiar with DirectX can develop
various actors to achieve complex or special effects, such as
morphing. Especially, the capabilities of multimedia of windows
system can be combined with 3D animation to achieve even higher
degree of reality. Finally, we use the concept of film
production. A user can think of himself as a movie director. He
designs the scene, chooses the actors, arranges every movement
of the actors to create a story.We believe :(1) DirectX is an
important development on personal computer. More and more people
will use it in some way.(2) Open architecture can keep a system
to grow and get more and more powerful, while its user can
concentrate on his production.
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