The Design and Implementation of a Playback System for User- Authorable Network Games
碩士 === 國立交通大學 === 資訊工程學系 === 85 === Game softwares play an important role in software industry. Internet has become a powerful weapon for media communication. Designing game software based on the internet environment will enabl...
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ndltd-TW-085NCTU03920112015-10-13T17:59:38Z http://ndltd.ncl.edu.tw/handle/32027075608429989857 The Design and Implementation of a Playback System for User- Authorable Network Games 可自編式網路遊戲之播放系統的設計與製作 Lee, Yaw-Jien 李曜君 碩士 國立交通大學 資訊工程學系 85 Game softwares play an important role in software industry. Internet has become a powerful weapon for media communication. Designing game software based on the internet environment will enable wide variety users to enjoy the game software. And it has become an important business in software sector. However, to develop a game software is time-consuming and high cost. How to reduce the cost and time has become an important issue for software developers. In this thesis, we, from the computer software designer's role, attempt to develop various software tools to help software designers to ease the game design task. In this thesis, we attempt to develop a playback system for user- authorable network games. Specifically, a script language and its translator is developed. Examples, such as card games software, are used to demonstrate the applicability of the proposed playback system under the network environment. Deng-Jyi Chen 陳登吉 1997 學位論文 ; thesis 60 zh-TW |
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zh-TW |
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Others
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碩士 === 國立交通大學 === 資訊工程學系 === 85 === Game softwares play an important role in software industry.
Internet has become a powerful weapon for media communication.
Designing game software based on the internet environment
will enable wide variety users to enjoy the game software. And
it has become an important business in software sector.
However, to develop a game software is time-consuming and
high cost. How to reduce the cost and time has become an
important issue for software developers. In this thesis, we,
from the computer software designer's role, attempt to
develop various software tools to help software designers to
ease the game design task. In this
thesis, we attempt to develop a playback system for user-
authorable network games. Specifically, a script language and
its translator is developed. Examples, such as card
games software, are used to demonstrate the applicability of
the proposed playback system under the network environment.
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author2 |
Deng-Jyi Chen |
author_facet |
Deng-Jyi Chen Lee, Yaw-Jien 李曜君 |
author |
Lee, Yaw-Jien 李曜君 |
spellingShingle |
Lee, Yaw-Jien 李曜君 The Design and Implementation of a Playback System for User- Authorable Network Games |
author_sort |
Lee, Yaw-Jien |
title |
The Design and Implementation of a Playback System for User- Authorable Network Games |
title_short |
The Design and Implementation of a Playback System for User- Authorable Network Games |
title_full |
The Design and Implementation of a Playback System for User- Authorable Network Games |
title_fullStr |
The Design and Implementation of a Playback System for User- Authorable Network Games |
title_full_unstemmed |
The Design and Implementation of a Playback System for User- Authorable Network Games |
title_sort |
design and implementation of a playback system for user- authorable network games |
publishDate |
1997 |
url |
http://ndltd.ncl.edu.tw/handle/32027075608429989857 |
work_keys_str_mv |
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