The Design and Implementation of a Playback System for User- Authorable Network Games

碩士 === 國立交通大學 === 資訊工程學系 === 85 === Game softwares play an important role in software industry. Internet has become a powerful weapon for media communication. Designing game software based on the internet environment will enabl...

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Bibliographic Details
Main Authors: Lee, Yaw-Jien, 李曜君
Other Authors: Deng-Jyi Chen
Format: Others
Language:zh-TW
Published: 1997
Online Access:http://ndltd.ncl.edu.tw/handle/32027075608429989857
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spelling ndltd-TW-085NCTU03920112015-10-13T17:59:38Z http://ndltd.ncl.edu.tw/handle/32027075608429989857 The Design and Implementation of a Playback System for User- Authorable Network Games 可自編式網路遊戲之播放系統的設計與製作 Lee, Yaw-Jien 李曜君 碩士 國立交通大學 資訊工程學系 85 Game softwares play an important role in software industry. Internet has become a powerful weapon for media communication. Designing game software based on the internet environment will enable wide variety users to enjoy the game software. And it has become an important business in software sector. However, to develop a game software is time-consuming and high cost. How to reduce the cost and time has become an important issue for software developers. In this thesis, we, from the computer software designer's role, attempt to develop various software tools to help software designers to ease the game design task. In this thesis, we attempt to develop a playback system for user- authorable network games. Specifically, a script language and its translator is developed. Examples, such as card games software, are used to demonstrate the applicability of the proposed playback system under the network environment. Deng-Jyi Chen 陳登吉 1997 學位論文 ; thesis 60 zh-TW
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language zh-TW
format Others
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description 碩士 === 國立交通大學 === 資訊工程學系 === 85 === Game softwares play an important role in software industry. Internet has become a powerful weapon for media communication. Designing game software based on the internet environment will enable wide variety users to enjoy the game software. And it has become an important business in software sector. However, to develop a game software is time-consuming and high cost. How to reduce the cost and time has become an important issue for software developers. In this thesis, we, from the computer software designer's role, attempt to develop various software tools to help software designers to ease the game design task. In this thesis, we attempt to develop a playback system for user- authorable network games. Specifically, a script language and its translator is developed. Examples, such as card games software, are used to demonstrate the applicability of the proposed playback system under the network environment.
author2 Deng-Jyi Chen
author_facet Deng-Jyi Chen
Lee, Yaw-Jien
李曜君
author Lee, Yaw-Jien
李曜君
spellingShingle Lee, Yaw-Jien
李曜君
The Design and Implementation of a Playback System for User- Authorable Network Games
author_sort Lee, Yaw-Jien
title The Design and Implementation of a Playback System for User- Authorable Network Games
title_short The Design and Implementation of a Playback System for User- Authorable Network Games
title_full The Design and Implementation of a Playback System for User- Authorable Network Games
title_fullStr The Design and Implementation of a Playback System for User- Authorable Network Games
title_full_unstemmed The Design and Implementation of a Playback System for User- Authorable Network Games
title_sort design and implementation of a playback system for user- authorable network games
publishDate 1997
url http://ndltd.ncl.edu.tw/handle/32027075608429989857
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