Rendering Scenes In the Real World for Virtual Environments Using Scanned Images

碩士 === 國立臺灣大學 === 資訊工程研究所 === 84 === This paper describes an alternative approach of panoramic view rendering for real-time interactive applications trying to re- construct a real-world like environment. This is accomplished by combining techniques of com...

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Main Authors: Tsao,Wen-kae, 曹文凱
Other Authors: Ouhyoung,Ming
Format: Others
Language:zh-TW
Published: 1996
Online Access:http://ndltd.ncl.edu.tw/handle/34670084350661007300
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spelling ndltd-TW-084NTU003920172016-07-13T04:10:50Z http://ndltd.ncl.edu.tw/handle/34670084350661007300 Rendering Scenes In the Real World for Virtual Environments Using Scanned Images 使用影像在虛擬環境中繪製真實場景的方法 Tsao,Wen-kae 曹文凱 碩士 國立臺灣大學 資訊工程研究所 84 This paper describes an alternative approach of panoramic view rendering for real-time interactive applications trying to re- construct a real-world like environment. This is accomplished by combining techniques of computer graphics and scanned images or photos taken from the real world: we generate photo- realistic environment maps from photo-realistic images, and then use the fully aligned maps to render the scene by computer graphics techniques. There are two kinds of environment maps: a textured cylinder-like prism, and a textured sphere-like polyhedron. Al- though some precision in alignment is lost, the high complexity, high quality and high frame rate performance on a Pentium PC without any hardware support makes this approach attractive in low cost systems. Our current performance on an Intel Pentium- 133 PC: 17 frames (size of 639x479 pixels, 16-bit color) per second for rendering a textured cylinder-like prism, and 8-13 frames per second for rendering a textured sphere-like poly- hedron. Ouhyoung,Ming 歐陽明 1996 學位論文 ; thesis 54 zh-TW
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description 碩士 === 國立臺灣大學 === 資訊工程研究所 === 84 === This paper describes an alternative approach of panoramic view rendering for real-time interactive applications trying to re- construct a real-world like environment. This is accomplished by combining techniques of computer graphics and scanned images or photos taken from the real world: we generate photo- realistic environment maps from photo-realistic images, and then use the fully aligned maps to render the scene by computer graphics techniques. There are two kinds of environment maps: a textured cylinder-like prism, and a textured sphere-like polyhedron. Al- though some precision in alignment is lost, the high complexity, high quality and high frame rate performance on a Pentium PC without any hardware support makes this approach attractive in low cost systems. Our current performance on an Intel Pentium- 133 PC: 17 frames (size of 639x479 pixels, 16-bit color) per second for rendering a textured cylinder-like prism, and 8-13 frames per second for rendering a textured sphere-like poly- hedron.
author2 Ouhyoung,Ming
author_facet Ouhyoung,Ming
Tsao,Wen-kae
曹文凱
author Tsao,Wen-kae
曹文凱
spellingShingle Tsao,Wen-kae
曹文凱
Rendering Scenes In the Real World for Virtual Environments Using Scanned Images
author_sort Tsao,Wen-kae
title Rendering Scenes In the Real World for Virtual Environments Using Scanned Images
title_short Rendering Scenes In the Real World for Virtual Environments Using Scanned Images
title_full Rendering Scenes In the Real World for Virtual Environments Using Scanned Images
title_fullStr Rendering Scenes In the Real World for Virtual Environments Using Scanned Images
title_full_unstemmed Rendering Scenes In the Real World for Virtual Environments Using Scanned Images
title_sort rendering scenes in the real world for virtual environments using scanned images
publishDate 1996
url http://ndltd.ncl.edu.tw/handle/34670084350661007300
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