Post-processing of 3D Graphic Rendering Processor

碩士 === 國立交通大學 === 電子研究所 === 84 === In the thesis, post-processing of 3D Graphic Rendering Processor (3DGP) is studied. A proposed architecture for 3DGP is implemented, which includes the operations related to stencil, Z and RGBA buffers...

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Bibliographic Details
Main Authors: Tzeng, Tzu-Chien, 曾子建
Other Authors: Chen Sau-Gee
Format: Others
Language:zh-TW
Published: 1996
Online Access:http://ndltd.ncl.edu.tw/handle/00300658952428406033
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Summary:碩士 === 國立交通大學 === 電子研究所 === 84 === In the thesis, post-processing of 3D Graphic Rendering Processor (3DGP) is studied. A proposed architecture for 3DGP is implemented, which includes the operations related to stencil, Z and RGBA buffers. The charcateristics of various RAM (Random Access Memory) chips are analyzed, then BEDO DRAM and VRAM are choosen for frame buffer storage. Finally, the designs written in Verilog HDL are synthesized by Synopsys using PHILIPS' cell library which is based on 3.3V, 0.5um, triple-metal semiconductor technology.The results of simulation show that the peak performance of local buffer is 20M pixels/sec, and RGBA buffer is 5M pixels/sec.