The Design and Implementation of a Role-Playing Multimedia Computer Assisted Learning Software : A Case Study on Natural Science Courses of the Primary Schools
碩士 === 國立交通大學 === 資訊科學學系 === 84 === As the promotion of computer and multimedia technology, applications of computer are more and more widely in the field of education. Computer Assisted Learning(CAL), whose trunk is the knowledge of some domain, us...
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ndltd-TW-084NCTU03940542016-02-05T04:16:36Z http://ndltd.ncl.edu.tw/handle/72024347149888672720 The Design and Implementation of a Role-Playing Multimedia Computer Assisted Learning Software : A Case Study on Natural Science Courses of the Primary Schools 設計和製作一個角色扮演式多媒體電腦輔助學習軟體:以國小自然科天文星象方面的課程為例 Cheng, Chiw-Wei 鄭志偉 碩士 國立交通大學 資訊科學學系 84 As the promotion of computer and multimedia technology, applications of computer are more and more widely in the field of education. Computer Assisted Learning(CAL), whose trunk is the knowledge of some domain, uses suitable learning theory and computer technology to assist the learning of the domain. Only by Personal Computer(PC) and CAL Courseware can the learners learn immediately and repeatedly for the use of remedial teaching or assistant extracurricular learning. So CAL makes learning not be limited by space and time any more. Besides, because computers possess several great functions, such as immediate reaction, bi- directional interaction and integrating multimedia materials, according to the individual requirement, CAL can provide a various learning environment to help learners learn more quickly and completely. However, simply putting "high-tech" computing power into devices and then putting poorly conceived, and sometime "flashy" but poorly designed CAL materials in front of learners does not result in good performance. So there is so called "Garbage-In, Garbage-Out"(Bad design worn new computer technology clothes is still bad product.) Therefore, this paper will combine pedagogy, psychology, teaching theory, project management, and relative domains to explorehow to design and implement a CAL courseware with teaching value, to provide relative design principles, methods and steps, and actually to develop a role-playing multimedia CAL courseware about natural science courses of the primary schools. I hope this paper can offer the teachers and educators a reference of the design and implementation of a CAL courseware. Yang Wei-Pang 楊維邦 1996 學位論文 ; thesis 65 zh-TW |
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碩士 === 國立交通大學 === 資訊科學學系 === 84 === As the promotion of computer and multimedia technology,
applications of computer are more and more widely in the
field of education. Computer Assisted Learning(CAL), whose
trunk is the knowledge of some domain, uses suitable
learning theory and computer technology to assist the learning
of the domain. Only by Personal Computer(PC) and CAL
Courseware can the learners learn immediately and
repeatedly for the use of remedial teaching or assistant
extracurricular learning. So CAL makes learning not be limited
by space and time any more. Besides, because computers
possess several great functions, such as immediate reaction, bi-
directional interaction and integrating multimedia materials,
according to the individual requirement, CAL can provide a
various learning environment to help learners learn more
quickly and completely. However, simply putting
"high-tech" computing power into devices and then putting
poorly conceived, and sometime "flashy" but poorly designed CAL
materials in front of learners does not result in good
performance. So there is so called "Garbage-In, Garbage-Out"(Bad
design worn new computer technology clothes is still bad
product.) Therefore, this paper will combine pedagogy,
psychology, teaching theory, project management, and relative
domains to explorehow to design and implement a CAL courseware
with teaching value, to provide relative design principles,
methods and steps, and actually to develop a role-playing
multimedia CAL courseware about natural science courses of the
primary schools. I hope this paper can offer the teachers and
educators a reference of the design and implementation of
a CAL courseware.
|
author2 |
Yang Wei-Pang |
author_facet |
Yang Wei-Pang Cheng, Chiw-Wei 鄭志偉 |
author |
Cheng, Chiw-Wei 鄭志偉 |
spellingShingle |
Cheng, Chiw-Wei 鄭志偉 The Design and Implementation of a Role-Playing Multimedia Computer Assisted Learning Software : A Case Study on Natural Science Courses of the Primary Schools |
author_sort |
Cheng, Chiw-Wei |
title |
The Design and Implementation of a Role-Playing Multimedia Computer Assisted Learning Software : A Case Study on Natural Science Courses of the Primary Schools |
title_short |
The Design and Implementation of a Role-Playing Multimedia Computer Assisted Learning Software : A Case Study on Natural Science Courses of the Primary Schools |
title_full |
The Design and Implementation of a Role-Playing Multimedia Computer Assisted Learning Software : A Case Study on Natural Science Courses of the Primary Schools |
title_fullStr |
The Design and Implementation of a Role-Playing Multimedia Computer Assisted Learning Software : A Case Study on Natural Science Courses of the Primary Schools |
title_full_unstemmed |
The Design and Implementation of a Role-Playing Multimedia Computer Assisted Learning Software : A Case Study on Natural Science Courses of the Primary Schools |
title_sort |
design and implementation of a role-playing multimedia computer assisted learning software : a case study on natural science courses of the primary schools |
publishDate |
1996 |
url |
http://ndltd.ncl.edu.tw/handle/72024347149888672720 |
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