Summary: | 碩士 === 國立交通大學 === 資訊科學學系 === 84 === As the promotion of computer and multimedia technology,
applications of computer are more and more widely in the
field of education. Computer Assisted Learning(CAL), whose
trunk is the knowledge of some domain, uses suitable
learning theory and computer technology to assist the learning
of the domain. Only by Personal Computer(PC) and CAL
Courseware can the learners learn immediately and
repeatedly for the use of remedial teaching or assistant
extracurricular learning. So CAL makes learning not be limited
by space and time any more. Besides, because computers
possess several great functions, such as immediate reaction, bi-
directional interaction and integrating multimedia materials,
according to the individual requirement, CAL can provide a
various learning environment to help learners learn more
quickly and completely. However, simply putting
"high-tech" computing power into devices and then putting
poorly conceived, and sometime "flashy" but poorly designed CAL
materials in front of learners does not result in good
performance. So there is so called "Garbage-In, Garbage-Out"(Bad
design worn new computer technology clothes is still bad
product.) Therefore, this paper will combine pedagogy,
psychology, teaching theory, project management, and relative
domains to explorehow to design and implement a CAL courseware
with teaching value, to provide relative design principles,
methods and steps, and actually to develop a role-playing
multimedia CAL courseware about natural science courses of the
primary schools. I hope this paper can offer the teachers and
educators a reference of the design and implementation of
a CAL courseware.
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