A Study of Real-time Computation for Physical Constraints in VR Environment

碩士 === 中原大學 === 資訊工程研究所 === 84 === In this thesis, we studied physically-based constraints on a virtual reality environment. The physically-based modeling provide us a much greater complexity and realism than the ones by only geometri...

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Main Authors: Li ,Tzu Sheng, 李自升
Other Authors: Tsai, Ming Dar
Format: Others
Language:zh-TW
Published: 1996
Online Access:http://ndltd.ncl.edu.tw/handle/53694582856104969264
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spelling ndltd-TW-084CYCU03920142016-07-15T04:13:06Z http://ndltd.ncl.edu.tw/handle/53694582856104969264 A Study of Real-time Computation for Physical Constraints in VR Environment 虛擬環境中即時計算物理限制之研究 Li ,Tzu Sheng 李自升 碩士 中原大學 資訊工程研究所 84 In this thesis, we studied physically-based constraints on a virtual reality environment. The physically-based modeling provide us a much greater complexity and realism than the ones by only geometric and kinematic descriptions. In our system, we compute the real-time physical responses among objects. The system incorporated physical models have many potential applications beyond graphics, as in mechanical CAD, robotics, assembling system or computer vision. We adopted a contact-force computing algorithm that describe contact constraints as preventing solid objects from moving through other ones. This algorithm is fast enough to let users interactively manipulate rigid objects as in virtual environments. Contact constraints come as objects get into contacts; therefore, the system employed collision tests and computed states of objects to know when creating a new contact constraint. The sates of objects are solved by the fourth order Runge-Kutta method. For collision detection, we adopted an algorithm that exploited geometric coherence. We implemented the above algorithms by using VRML descriptions. VRML is going to be standard language for virtual reality environments. We studied from what descriptions of VRML we can obtain compute physical constraints and how to take suitable numerical intervals for real-time response purposes. We also suggested how to describe the physical properties of objects in VRML. Tsai, Ming Dar 蔡明達 1996 學位論文 ; thesis 88 zh-TW
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description 碩士 === 中原大學 === 資訊工程研究所 === 84 === In this thesis, we studied physically-based constraints on a virtual reality environment. The physically-based modeling provide us a much greater complexity and realism than the ones by only geometric and kinematic descriptions. In our system, we compute the real-time physical responses among objects. The system incorporated physical models have many potential applications beyond graphics, as in mechanical CAD, robotics, assembling system or computer vision. We adopted a contact-force computing algorithm that describe contact constraints as preventing solid objects from moving through other ones. This algorithm is fast enough to let users interactively manipulate rigid objects as in virtual environments. Contact constraints come as objects get into contacts; therefore, the system employed collision tests and computed states of objects to know when creating a new contact constraint. The sates of objects are solved by the fourth order Runge-Kutta method. For collision detection, we adopted an algorithm that exploited geometric coherence. We implemented the above algorithms by using VRML descriptions. VRML is going to be standard language for virtual reality environments. We studied from what descriptions of VRML we can obtain compute physical constraints and how to take suitable numerical intervals for real-time response purposes. We also suggested how to describe the physical properties of objects in VRML.
author2 Tsai, Ming Dar
author_facet Tsai, Ming Dar
Li ,Tzu Sheng
李自升
author Li ,Tzu Sheng
李自升
spellingShingle Li ,Tzu Sheng
李自升
A Study of Real-time Computation for Physical Constraints in VR Environment
author_sort Li ,Tzu Sheng
title A Study of Real-time Computation for Physical Constraints in VR Environment
title_short A Study of Real-time Computation for Physical Constraints in VR Environment
title_full A Study of Real-time Computation for Physical Constraints in VR Environment
title_fullStr A Study of Real-time Computation for Physical Constraints in VR Environment
title_full_unstemmed A Study of Real-time Computation for Physical Constraints in VR Environment
title_sort study of real-time computation for physical constraints in vr environment
publishDate 1996
url http://ndltd.ncl.edu.tw/handle/53694582856104969264
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